Sunday, 17 February 2013

Bearbarians: Walkthrough Guide

Bearbarians: Walkthrough Guide

List of Roles on Bearbarians
Scouts - Light but quick; they are armed with a melee weapon and a pistol. The first on the scene and devastating in numbers.
Brutes - Powerful tank units; slow but very strong! They wield a melee weapon and fire shotguns.
Medic - Vital support units who can heal their team mates (with the attack button) and fire a rifle.
Mage - Mystical warriors who shoot fire balls and can 'blink' teleport by pressing the block button.

List of Hats on Bearbarians
Cute Hair - LVL 1, Health + 10, Speed + 0, Melee + 0, Ranged + 0, Critical + 0
Spiky Hair - LVL 1, Health + 0, Speed + 0, Melee + 0, Ranged + 10, Critical + 0
Cool Hair - LVL 1, Health + 0, Speed + 0, Melee + 10, Ranged + 0, Critical + 0
Bandana - LVL 1, Health + 0, Speed + 10, Melee + 0, Ranged + 0, Critical + 0
Cap - LVL 1, Health + 0, Speed + 0, Melee + 0, Ranged + 0, Critical + 10
Turban - LVL 4, Health + 20, Speed - 10, Melee + 0, Ranged + 0, Critical + 0
Leather Cap - LVL 4, Health - 10, Speed + 0, Melee + 0, Ranged + 20, Critical + 0
Arecher's - LVL 4, Health - 10, Speed + 0, Melee + 20, Ranged + 0, Critical + 0
Pan - LVL 4, Health + 0, Speed + 20, Melee + 0, Ranged - 10, Critical + 0
Bucaneer - LVL 4, Health + 0, Speed - 10, Melee + 0, Ranged + 0, Critical + 20
Wizard Hat - LVL 7, Health + 20, Speed + 0, Melee + 0, Ranged + 0, Critical + 10
Skull Mask - LVL 7, Health + 10, Speed + 0, Melee + 0, Ranged + 20, Critical + 0
Corsair - LVL 7, Health + 0, Speed + 0, Melee + 20, Ranged + 0, Critical + 10
Hun - LVL 7, Health + 10, Speed + 20, Melee + 0, Ranged + 0, Critical + 0
Old Helmet - LVL 7, Health + 0, Speed + 0, Melee + 10, Ranged + 0, Critical + 20
Casque - LVL 10, Health + 20, Speed + 10, Melee + 0, Ranged + 0, Critical + 10
Horned Helm - LVL 10, Health + 10, Speed + 0, Melee + 0, Ranged + 20, Critical + 10
Forest Helm - LVL 10, Health + 10, Speed + 0, Melee + 20, Ranged + 0, Critical + 10
Spikey Hun - LVL 10, Health + 10, Speed + 20, Melee + 0, Ranged + 0, Critical + 10
Samurai - LVL 10, Health + 0, Speed + 0, Melee + 10, Ranged + 10, Critical + 20
Cassis - LVL 13, Health + 30, Speed + 10, Melee + 0, Ranged + 0, Critical + 10
Crusader - LVL 13, Health + 10, Speed + 0, Melee + 0, Ranged + 30, Critical + 10
Viking Helm - LVL 13, Health + 10, Speed + 0, Melee + 30, Ranged + 0, Critical + 10
Mist Weaver - LVL 13, Health + 10, Speed + 30, Melee + 0, Ranged + 0, Critical + 10
Starlight - LVL 13, Health + 0, Speed + 0, Melee + 10, Ranged + 10, Critical + 30
Mystic Helm - LVL 16, Health + 20, Speed + 20, Melee + 0, Ranged + 10, Critical + 10
Shogun - LVL 16, Health + 20, Speed + 0, Melee + 10, Ranged + 20, Critical + 10
Death Mask - LVL 16, Health + 10, Speed + 10, Melee + 20, Ranged + 10, Critical + 10
Gold Crown - LVL 16, Health + 10, Speed + 20, Melee + 0, Ranged + 0, Critical + 20

List of Weapons on Bearbarians
Machette - LVL 1, Health + 0, Speed + 0, Melee + 0, Ranged + 0, Critical + 0
Hatchet - LVL 2, Health + 0, Speed + 0, Melee + 0, Ranged + 10, Critical + 0
Axe - LVL 2, Health + 0, Speed + 0, Melee + 10, Ranged + 0, Critical + 0
Mace - LVL 2, Health + 0, Speed + 0, Melee + 0, Ranged + 0, Critical + 10
Chainsaw - LVL 2, Health + 0, Speed - 10, Melee + 20, Ranged + 0, Critical + 0
Thumper - LVL 2, Health + 0, Speed - 10, Melee + 0, Ranged + 20, Critical + 0
Hammer - LVL 5, Health + 0, Speed + 0, Melee + 0, Ranged + 20, Critical + 0
Sword - LVL 5, Health + 0, Speed + 0, Melee + 20, Ranged + 0, Critical + 0
Chopper - LVL 5, Health + 0, Speed + 0, Melee + 0, Ranged + 0, Critical + 20
Cutlass - LVL 5, Health + 10, Speed + 0, Melee + 0, Ranged + 10, Critical + 0
Imperial - LVL 5, Health + 10, Speed + 0, Melee + 10, Ranged + 0, Critical + 0
Spanner - LVL 8, Health + 10, Speed + 0, Melee + 0, Ranged + 20, Critical + 10
Spear - LVL 8, Health + 10, Speed + 0, Melee + 20, Ranged + 0, Critical + 10
Runesword - LVL 8, Health + 0, Speed + 10, Melee + 0, Ranged + 20, Critical + 10
Bone - LVL 8, Health + 0, Speed + 10, Melee + 20, Ranged + 0, Critical + 10
Staff - LVL 8, Health + 10, Speed + 10, Melee + 0, Ranged + 0, Critical + 20
Gold Axe - LVL 11, Health + 10, Speed - 10, Melee + 0, Ranged + 20, Critical + 20
Gold Sword - LVL 11, Health + 10, Speed - 10, Melee + 20, Ranged + 0, Critical + 20
Gold Staff - LVL 11, Health + 0, Speed + 10, Melee - 10, Ranged + 20, Critical + 20
Gold Hammer - LVL 11, Health - 10, Speed + 10, Melee + 20, Ranged + 0, Critical + 20

List of Armors on Bearbarians
Strap - LVL 3, Health + 10, Speed - 10, Melee + 0, Ranged + 0, Critical + 0
Two Strap - LVL 3, Health + 10, Speed + 0, Melee + 0, Ranged + 0, Critical - 10
Fur Coat - LVL 3, Health + 10, Speed + 0, Melee - 10, Ranged + 0, Critical + 0
Bandages - LVL 6, Health + 10, Speed + 10, Melee + 0, Ranged + 0, Critical + 0
Cloak - LVL 6, Health + 10, Speed + 0, Melee + 0, Ranged + 0, Critical + 10
Gauntlet - LVL 6, Health + 10, Speed + 0, Melee + 10, Ranged + 10, Critical + 0
Belt - LVL 9, Health + 20, Speed - 10, Melee + 0, Ranged + 0, Critical + 0
Tunic - LVL 9, Health + 20, Speed + 0, Melee + 0, Ranged + 0, Critical - 10
Forest Tunic - LVL 9, Health + 20, Speed + 0, Melee - 10, Ranged - 10, Critical + 20
Flame Tunic - LVL 12, Health + 20, Speed + 10, Melee - 10, Ranged - 10, Critical + 10
Ninja Tunic - LVL 12, Health + 20, Speed + 0, Melee + 10, Ranged + 0, Critical + 10
Shadow - LVL 12, Health + 20, Speed + 0, Melee + 0, Ranged + 10, Critical + 10
Armor - LVL 15, Health + 30, Speed + 10, Melee + 0, Ranged + 0, Critical + 20
Ice Armor - LVL 15, Health + 30, Speed + 10, Melee + 10, Ranged + 0, Critical + 0
Flame Armor - LVL 15, Health + 30, Speed + 10, Melee + 0, Ranged + 10, Critical + 0
Wizard - LVL 18, Health + 30, Speed + 10, Melee + 10, Ranged + 0, Critical + 20
Dragon - LVL 18, Health + 30, Speed + 10, Melee + 0, Ranged + 10, Critical + 20
Gold Armor - LVL 18, Health + 30, Speed + 10, Melee + 0, Ranged + 0, Critical + 30

Recommended Build on Bearbarians
Scouts
From level 1 to 3: Cool Hair, Axe, Strap
From level 4 to 6: Pan, Sword, Gauntlet
From level 7 to 9: Corsair, Bone, Gauntlet
From level 10 to 12: Forest Helm, Gold Sword, Ninja Tunic
From level 13 to 15: Viking Helm, Gold Sword, Ice Armor
From level 16 to 18: Death Mask, Gold Sword, Wizard

Brutes
From level 1 to 3: Bandana, Axe, Two Strap
From level 4 to 6: Pan, Sword, Gauntlet
From level 7 to 9: Old Helmet, Spear, Gauntlet
From level 10 to 12: Samurai, Gold Hammer, Ninja Tunic
From level 13 to 15: Mist Weaver, Gold Hammer, Armor
From level 16 to 18: Death Mask, Gold Hammer, Gold Armor

Medic
From level 1 to 3: Spiky Hair, Axe, Two Strap
From level 4 to 6: Turban, Cutlass, Gauntlet
From level 7 to 9: Skull Mask, Spanner, Gauntlet
From level 10 to 12: Horned Helm, Shadow, Shadow
From level 13 to 15: Crusader, Gold Staff, Flame Armor
From level 16 to 18: Shogun, Gold Staff, Dragon

Mage
From level 1 to 3: Spiky Hair, Axe, Two Strap
From level 4 to 6: Turban, Hammer, Gauntlet
From level 7 to 9: Wizard Hat, Spanner, Gauntlet
From level 10 to 12: Casque, Gold Staff, Shadow
From level 13 to 15: Crusader, Gold Staff, Flame Armor
From level 16 to 18: Death Mask, Gold Staff, Dragon

Walkthrough Guide on Bearbarians
I know it's hard to pick a dominant role in Bearbarians. Don't worry, let me break it down for you. If you like to run around shoot every once and a while but sticking mostly to melee hit and runs. Go for scout! If you want to go in and take out their entire team with mixed attacks, go for Brute. If you feel supporting your AI is the best way to win while hitting enemies from afar, definitely Medic. Lastly, if you want to be strictly ranged from any distance Mage is the best way to go.

There is an easy way to win and a not so easy win. To beat the game is super easy. Go for Mage, they are like the instant caster of doom. Remember to build a team of Brutes and Medics. Buy items that increase range on Mage and max health and melee on your team. When the game start, basically find a safe corner and start spamming. Once you start feeling threatened, simply blink away to a safe spot.

This is my guide for not so easy way to win. Always play as a Brute or Scout. Keep your distance and use ranged attacks as much as possible. Shooting always seems to be the stronger attack. When the enemies charging towards you, always block first then attack. Precise timing is the key to kill. Always get better items when you level up, and remember to equip the items on your whole party, not just your main guy. Pro-Tip: Medic has greatest DPS. Equip with the highest ranged stat items, then press directional button in quick succession. The result is an overpowered machine gun blast that mows down the enemy. Of course, stick to your preferred play style, but it's fun to try.

6 comments:

  1. What to equip for mage? I have hard time finding the best build...

    ReplyDelete
    Replies
    1. Hey!
      I have update my post. You can check it out under "Recommended Build". :)

      Delete
  2. Wow this guide is amazing, in the stage "A trial of blood and fire", I got 191 kills and 190 points and $1437 from that round alone

    ReplyDelete
  3. Do you have any recommended tactics? I got one scout, one medic and one brute defending while all the other mages attack. But I always seem to lose. Why?

    ReplyDelete
  4. What order are you supposed to play the episodes in campaign? I want to run through on a harder difficulty but I forgot the order.

    ReplyDelete
  5. I always find it very hard to level up :(

    ReplyDelete