List of Characters on Dungelot
Paladin - Divine powers make the paladin an effective warrior against undead.
Holy Strike: Attacks deal more damage to undead enemies.
+ 25 / 50 / 75 / 100 % damage vs. undead
Crusader Strike: Chance to recharge weapon with divine energy after killing undead.
+ 12.5 / 25 / 37.5 / 50 % damage to the next attack 25 / 50 / 75 / 100% chance
Resurrection: Return to life after the first death.
10 / 20 / 30 / 40 % of initial death
Paladin Manual: Crusading for dummies.
+ 0 / 50 / 100 / 150 HP
Vampire - The vampire uses the power of darkness to weaken and drain the life force from his enemies.
Blood Drain: Attacks against non-undead enemies have a chance to restore health.
Heals 1 / 2 / 3 / 4 HP, 4 / 8 / 12 / 16 % chance
Undead simpathy: Attacks against non-undead have a chance to reduce the target's attack power, but attack against undead sometimes deal less damage.
+ 10 / 20 / 30 / 40% damage modifier 4 / 8 / 12 / 16 % chance
Bat Rush: Each turn, a swarm of bats may damage all visible enemies.
8 / 16 / 24 / 32 % of enemy HP 1.5 / 3 / 4.5 / 6 % chance
Vampire Manual: The book "Why vampires hate twilight"
+ 0 / 50 / 100 / 150 HP
Brewer - The dwarf brewer is a true beer expert. He is also the only man in the world who knows how to make jelly out of the slime.
Spell Salvager: When converting spells scroll to health, more health is gained, and there is a small chance to gain attack power.
5 / 10 / 15 / 20 % health bonus 4 / 8 / 12 / 16 % chance for attack bonus
Hangover: Attack have a 5 / 10 / 15 / 20 % chance to stun the target for 3 turns.
Beerinface: Attacks have a small chance to deal extra damage based on the dwarf's health.
25 / 50 / 75 / 100 % of health becomes attack power 1.5 / 3 / 4.5 / 6 % chance
Brewer Manual: To beer or not to beer.
+ 0 / 50 / 100 / 150 HP
Assassin - Fast and deadly assassin is a dangerously enemy.
Dodger: A chance to dodge enemy attack.
3 / 6 / 9 / 12 % dodge chance
Double Strike: 3 / 6 / 9 / 12 % chance to hit enemy twice.
Dirty Punch: Cause damage to newly discovered enemies without hit back. A chance to stun the target for 1 move.
+ 5 / 10 / 15 / 20 % of enemy HP 25 / 50 / 75 / 100 % chance to stun victim
Assasin Manual: How to kill and get away with it.
+ 0 / 50 / 100 / 150 HP
Alchemist - After realizing that burned eyebrows and constant explosions during a date aren't going to help her get married, she created her husband.
Strength Potion: A chance to get extra attack point.
25 / 50 / 75 / 100 % chance
Poison: Chance to poison newly revealed enemies.
7 / 14 / 21 / 28 % chance
Robosaur: Summon, a minion on the slain enemy place. Add extra attack point with little chance.
4 / 8 / 12 / 16 HP, 5 / 10 / 15 / 20 % chance to summon
Alchemist Manual: 101 recipes for cake in a mug.
+ 0 / 50 / 100 / 150 HP
List of Spell Scrolls on Dungelot
Fireball - Damages one enemy.
Polymorph - Turns the target into a sheep. Reduces health and attack by 50%.
Move enemy - Teleports enemy on randomly opened cell.
Ice Prison - Freeze the target for 3 turns.
First Strike - Guaranteed next first strike for 3 attacks.
Power - Doubles attack power for 3 attacks.
Curse - Victim attack rate reduced by X points. Attack rate value can't be lower than 1 points.
Poison - Victim loses X HP per move.
Lightning - Curses the target to be struck by lightning, dealing damage to it and all already opened enemies.
List of Artifacts on Dungelot
Spikes - Spikes cause damage to newly discovered enemies without hit back.
Magic Compass - Points on the level key.
Treasure Map - Shows hidden treasures.
Wooden Shield - X% chance to block an enemy attack.
Lantern - Shows all traps on the level.
Lucky Coin - Sell it.
Ring Of Health - Restores X of health each level.
Agility Rune - Increase initiative by X%.
Furious Rune - Add X points to hero attack.
Resurrection Stone - Player Returned to life after death.
Chest Armor - Reduce X point monster attack on a hero. Enemy attack rate can't be smaller than 1 point.
Mask of Happiness - Increases mood by X point.
Angel Boots - Teleports you on the next level.
Cloak Of Invisibility - Make hero invisible. Monsters don't block neighbour cells.
Note: X is a value.
List of Weapons on Dungelot
Sword - Sword disarms an enemy every 4 attack. + 1 Attack.
Hammer - Hammer stuns an enemy every 5 attacks. + 1 Attack.
Axe - Axe makes a killing blow every 8 attacks. + 2 Attack.
Dagger - Dagger hits without strike back every 4 attacks. + 0 Attack.
List of Monsters on Dungelot
Skeleton - A generic undead minion. They're easy targets for paladins.
Bat - These little guys are everywhere. They're not very strong, so they shouldn't give you much trouble.
Goblin Grunt - A common, nameless minion of the goblin horde. Watch out, sometimes he'll attack twice before you hit.
Slime - A persistent little bugger. When his health drops to zero the first time, he'll come back with half his original attack and life.
Demon Pig - The demon pig hates birds. Explodes upon death. You'll take damage if you finish it off with a physical attack. Oink, BOOM!
Goblin Axe Thrower - As soon as you enter a dungeon, any goblin axe throwers will appear and start attacking you with every move you make. Take them out with spells, or make your way quick to them.
Ghost - An ethereal being that lingers in this world. You may have a tough time landing physical attacks on him.
Meatman - Magic scrolls have no effect on meatman. Hope you have some decent strength.
Zombie - Another undead mob. His attacks can weaken heroes, reducing their attack power for three turns.
Rogue - A mysterious sneak. When you run into him. He'll strike immediately, so watch where you step.
Skeleton Mage - Like goblin axe thrower, skeleton mages appear when you enter a dungeon in which they lurk. They have ranged attacks, and can even heal themselves and allies, making them his priority targets.
Zombie Cow - An undead bovine who probably died from mad cow disease. When half of his life is gone, he'll go into a frenzy making his attacks stronger.
Stone Golem - A granite sentinel. As long as one of these is visible, any damage that would be dealt with other foes is dealt with this instead.
Black Knight - A warrior of shadows. His armor reduces physical damage by half.
Goblin King - He's large and in charge, so don't hold anything back. He's shout increase monster's attack power.
Evil Mushroom - These cute mushrooms won't kill you... Directly. They will poison you and heal your enemies. Don't try to eat them.
Orge King - Fat, strong and stupid. The Orge King Presents everything orges admire. He can't fit through the exit door, so he has to stay in a dungeon forever, or until you kill him. Be warned though, he is so stupid that your spells have almost no effect on him!
Walkthrough Guide on Dungelot
Paladin is a good class to play because, in the later part, most of the monsters are mostly undead. Your Crusader Strike and Holy Strike have good synergy together and will deal tons of damage as you progress. The best part of being a Paladin is you can afford to die once; you get revived after being killed. If you see it in my context, you have a Resurrection Stone in your pocket every time you start a new game.
So far, I feel that the vampire is probably the most well-balanced class in Dungelot. It can life steal, modify monster's damage and a mass attack power. Undead Sympathy, in other words, a damage modifier has a chance to reduce the target's attack power against non-undead monsters up to 40%. You will find it handy once you reach floor 50 and above. Life Stealing HP from monsters means you are constantly healing bit by bit. It may seem little but essential for survival. I like!
The brewer has the highest HP among all the classes. It has a skill which effectively converts spells scroll to health at a higher amount, and there is a small chance to gain attack power after doing so. This skill helped me clear through floors easily when you have extra spell scrolls to spare. Every time you attack, you have a 20% chance to stun an enemy for 3 turns and 6% to do extra damage based on the dwarf's health.
The assassin has been badly nerfed but still an outstanding class to play with. The assassin has no direct or indirect way of healing, but you are a cunning dodger; you dodge attacks and have the ability to hit the enemy twice. These skills are made to protect you and keep you alive longer. Dirty Punch cause damage to newly discovered enemies without hit back and stun target for 1 move. He is perfect in clearing bosses.
The Alchemist is a fairly new character in Dungelot. She is a more passive class I would say... She can poison the newly revealed enemy and has a chance to gain extra attack rates. I like one of her unique skills which can summon a minion to tank damage from her. The HP may not be much but, just imagine if she can summon at least one minion in every floor. Calculate the total amount of temporary HP she gets? It is unbelievable.
In my opinion, I will explore all the tiles along the white lines shown above. Try to take out monsters in 1 hit if possible. A good offense is the best defense. Then explore the remaining dungeon floors as much as you can before fighting, since you might find upgrades or allies. Wait to open the barrels until all of the unexplored squares around them are gone, just to prevent monster that will block you. Clearing dungeon now gives rewards like health, golds, attack rate. In most cases, except quests and arenas, killing monsters unnecessarily in the later part of the game is not a good idea, as it reliably drains your health for only a tiny achievement gold boost at the end of the current game.
There are two types of ways you can use a scroll, cast it or exchange it. Try saving up scrolls like Polymorph, First Strike, and Teleport. Let them stack up as much as possible as these three yield highest HP for trade in. Alternatively, you can save all fireball scrolls for levels 40+ and use them to take out ranged foes. Aside that, Lightning scrolls can be useful in arenas since you're hitting ~8 monsters. A fantastic general thumb of rule, wait until the next floor to exchange scrolls for health if possible, you might get more for them. If you are lucky to find artifacts, always keep as many Resurrection Stone and Ring Of Health as possible. They all the essential items for your survival.
Greedy doors mostly contain spells and rarely artifacts which make it quite easy to tell whether or not they're worth the price of admission. Remember also how much health you gain from burning a spell; that's the value of the door. If the door costs health, then, it's usually worth it, since you probably gain health by burning the spell outright. If it costs gold, it's frequently a better deal than the shop which does not necessarily say that it's a good deal. You receive spells too from challenge doors. It's pretty easy to clear it, so try your best to complete.
Lastly, towards the end when your HP is lower than 10, don't forget you can sell artifacts for money for those desperate situations. This will help you get extra gold to upgrade your character and buy single attack boost. Spell scrolls do stack. You can pick up spell scrolls even with a full inventory if there's a duplicate in there. You can exchange spell scrolls by consuming but do not eat all the spells scroll for health until you need to, they give more HP the lower down you go.