Monday, 26 November 2012

Evilgeddon Spooky Max: Walkthrough Guide

Evilgeddon Spooky Max: Walkthrough Guide

List of Enemies on Evilgeddon Spooky Max
Zombie - A pathetic creature with the lowest status (developing victim).
Melee attack, Low health, Slow movement
Ghost - Not your slave but carries over supplies that you'll need more than ever.
Friendly Unit, No attack, Get close to them to get item
Skeleton - They are the escapist from the bone museum, and they bring dagger.
Fair speed, Low health, Medium damage
Pumpkin - Not a disco light but don't get too close or boom!
Explode when killed or near hero, Damn high explosive damage, Damage both hero and enemies
Mummy - Wrapped with stolen bandage and very good on playing dead.
Dead on the 2nd attempt, Slow movement, Melee attack.
Wolf - Human best pal and they charge after your bones.
Charge attack, Fast movement, Medium damage
Frankenstein - Built with 0.1 Ghz Dull Cortex Rocky Bridge and a damn big fist.
Low speed, High health, High damage
Witch - Doesn't hurt you alone, calls back up. Genius!
Summon units, No attack, Fair speed
Phantom - Learned the secret of teleportation. Better don't stop moving!
Backstab attack, High Damage, Fast speed

List of Weapons on Evilgeddon Spooky Max
ShotGun - Spread shot, Special Upgrade: Increase spread area
Sniper - Range shot, Special Upgrade: Piercing shot
Flame Thrower - Burn, Special Upgrade: Increase burn damage
Sub Machine Gun - Rapid shot, Special Upgrade: Dual SMG
Rocket Launcher - Explosion, Special Upgrade: Double rocket shot
Laser Gun - Long area damage, Special Upgrade: Increase beam size
Gatling Gun - Burst Shot, Special Upgrade: Portable weight Gatling Gun

List of Upgrades on Evilgeddon Spooky Max
HP - Increase max health
Speed - Increase movement speed
Magnet - Increase magnet radius
Evasion - Increase chance to dodge attack
Armor - Increase defense
Critical Blow - Increase critical chance
Dirty Cash - Increase coin amount

List of Secrets on Evilgeddon Spooky Max
Rank D
Secret Scroll #D1 - Congrats you earned $1000
Secret Scroll #D2 - Use Flamethrower to deal more damage on Pumpkin
Secret Scroll #D3 - Handgun upgraded: 2x damage (permanent)
Secret Scroll #D4 - Avoid obstacle while shooting cause obstacle blocks your bullets!
Secret Scroll #D5 - Play safe dude, have enough rest, hardcore gamers are bad ya know...
Secret Scroll #D6 - Congrats you earned $15000
Secret Scroll #D7 - The butcher is made of gunny sack, fire will surely burn some bonus damage

Rank C
Secret Scroll #C1 - Congrats you earned $3000
Secret Scroll #C2 - Use Rocket Launcher to deal more damage on Mummy
Secret Scroll #C3 - Get 3 stars by clicking the trash bin in Stage 2
Secret Scroll #C4 - Try to unlock achievements, their rewards would be helpful
Secret Scroll #C5 - The faster you call the next wave, the more bonus HP you will get
Secret Scroll #C6 - Handgun upgraded: accuracy increased (permanent)
Secret Scroll #C7 - It's not recommended to encounter the wolf dude in close range... You know the weapon for assassination, right?

Rank B
Secret Scroll #B1 - Congrats you earned $5000
Secret Scroll #B2 - Use Shotgun to deal more damage on Wolf
Secret Scroll #B3 - Handgun upgraded: firing speed increased (permanent)
Secret Scroll #B4 - Use Gatling Gun to deal more damage on Frankenstein
Secret Scroll #B5 - The skeleton summoned by Witch doesn't drop money.
Secret Scroll #B6 - Congrats you earned $20000
Secret Scroll #B7 - The bloodsucker is almost invincible, and there's no sunlight. Well, there's a weapon with ultraviolet power... The big one...

Rank A
Secret Scroll #A1 - Congrats you earned $10000
Secret Scroll #A2 - Use Sniper to deal more damage on Witch
Secret Scroll #A3 - Get 3 stars by clicking the mailbox in Stage 1
Secret Scroll #A4 - Kill faster and avoid enemies to increase your combo rate. Once you enter fever state, enemies will likely to drop gold
Secret Scroll #A5 - Critical deals 2x damage
Secret Scroll #A6 - Get 3 stars by clicking the painting in Stage 3
Secret Scroll #A7 - Well the hero's name is... Maho. He is far far far very far cousin of Marco in Marco's Panic game

Rank S
Secret Scroll #S1 - Congrats you earned $30000
Secret Scroll #S2 - Use Laser Gun to deal more damage on Phantom
Secret Scroll #S3 - Get 3 stars by clicking the statue mask in Stage 3
Secret Scroll #S4 - Right click and find something great!
Secret Scroll #S5 - Reload Ammo Cheat Activated. Type this while playing: shitjustgotreal
Secret Scroll #S6 - HP Heal Cheat Activated. Type this while playing: gangnamstyle
Secret Scroll #S7 - Get 3 stars by clicking the pumpkin house in Stage 2

Walkthrough Guide on Evilgeddon Spooky Max
The first thing you do is to go secret shop get those scrolls that give you free money. Free money is under D1, D6, C1, B1, B6, A1, S1. Then go for handgun upgrades which are under D3, C6, B3, A5. Once you get all the handgun upgrades, jump straight to "Get 3 Stars" which is under C3, A3, A6, S3, S7. Then, slowly unlock your cheats and other less important secrets. If you want to save time typing cheats, pause first, types in the cheat except the last letter, unpause, and type in the last letter. This should work and prevent you from dying.

For upgrades build:
Go for Dirty Money, Magnet, Speed, Critical Blow, HP, Evasion then armor. Once you have 75 stars, and you have all the upgrades, you can reset your stars and upgrade all except Dirty Money and Magnet.

For weapons build:
Go for Shotgun, Sniper, Rocket Launcher, Gatling Gun, Sub Machine Gun, Sniper then Flamethrower. Special effects, Accuracy, Attack and Firing Speed, are very important. You can ignore Ammo until stage 3 because there is plenty of weapons you can loot from.

Saturday, 17 November 2012

LOOT The Game: Walkthrough Guide

LOOT The Game: Walkthrough Guide

Walkthrough Guide on LOOT The Game
You should try and pick up as much colored loot as possible and store in your inventory first, then check it out on the tunnels to avoid making yourself a mess. Purchase the inventory slot expansions as soon as possible for you to loot more items along the way. However if survival is a problem, you should try to get Healing Cats to heal up there and avoid purchasing lots of potions. I have noticed that in this little flash game, dying does nothing other than resetting the train's health and replaced all destroyed turrets. There are three weapon types: Swords are pretty useless at the beginning, go up in damage with Strength. The gun is the elephant most reliable weapon, which is the best weapon and goes up in damage with Dexterity. Wands fires 10 fireballs per sec, but they are very slow, which go up in damage with Intelligence. Now, the trick to making the game a breeze is to aim for the loot! Which means you should always center around rare loot %+, at around 8k+% you should always acquire Legendary (Red) equipment, which will help you substantially building up your preferred weapon damage. The problem with having too high damage is that you are progressing too fast. Meaning you are destroying trains with 3-4 hits, therefore, you will get less loot to equip yourself for the future levels. When you have a wide level gap (30+ levels), it can be a little bit frustrating. The only way to boost your progression is by waiting a bit and pick up dropped better loot. Then finish them off!

Tuesday, 13 November 2012

Unagi 16: Walkthrough Guide

Unagi 16: Walkthrough Guide

Walkthrough Guide on Unagi 16
Level 1
- Each column has three cells, and each cell is part of a number. Clicking on a cell brings up part of that number.
- The top row of cells is the top of the numbers, you don't need to click on them.
- The middle row of cells should be the middle of the numbers, click each one once.
- The bottom row of cells is the bottom of the numbers. Click each cell in this row twice.
- Once the numbers are assembled, you can see the code: 5417.

Level 2
- Click on each eyepatch. Underneath you will see either another eye or an "X" indicating a missing eye.
- Note the little logo above the pirates, the eye with the x2 in it.
- You simply need to multiply the number of eyes a pirate has by 2.
- The first pirate has 1 eye, so multiply that by 2 to get 2.
- The second pirate has two eyes, so multiply that by 2 to get 4.
- The third pirate has two eyes, so multiply that by 2 to get 4.
- The fourth pirate has 1 eye, so multiply that by 2 to get 2.
- The solution is 2442.

Level 3
- This is a progression puzzle. Click the first light and it will turn yellow and show the number 8.
- Click until you find the second in the sequence that will allow both lights to stay on. In this case, it's the third bulb, which shows a 9.
- Then click the second bulb, which is a 6.
- Then the last bulb, which is a 5.
- The order of the numbers is the order you clicked, so the code is 8965.

Level 4
- Click on the wheel to spin it. Watch the open box on the wheel closely, and try to find the numbers that correspond to the cardinal points on the symbol to the right.
- The symbol to the right has numbers at different positions, the 1 at the bottom, the 2 on the left, the 3 at the top, and the 4 to the right.
- The number you see when the box is at the bottom (1) is 6.
- The number you see when the box is to the left (the 9 o'clock position) is 2. This corresponds to the number 2 on the symbol.
- The number you see when the box is at the top is 3, which corresponds to the 3 on the symbol.
- The number you see when the box is on the right (3 o'clock) position is 7.
- Therefore, the code is 6237.

Level 5
- Ring each bell and see how many clicks it takes to make the bell fall off.
- The number of rings it takes to make the bell fall is the clue. The first bell takes 2 clicks, the second takes 3, the third takes 1, and the fourth takes 4.
- Therefore, the solution is 2314.

Level 6
- In each row of little faces, look for the one that is winking, i.e. blinking just one eye.
- When you identify that one, click on it to see the number underneath.
- In the first column, it's the middle creature, which shows a 7.
- In the second column, it's the top creature, which reveals a 3.
- In the third column, it's the bottom creature, which reveals a 1.
- In the last column, it's the middle creature, which reveals a 5.
- Therefore, the answer is 7315.

level 7
- Click on the first suitcase, the name of a city will appear (Prague).
- Drag the suitcase to the left, then click on the blank suitcase left behind. Another city will appear (Amsterdam).
- Drag Amsterdam to the left, then clicks on the blank suitcase. Another city name will appear (Rome).
- Click and drag Rome just to the right of the blank suitcase, then click on the blank suitcase to see the last city (London).
- Drag London to the far right.
- The suitcases should be in the order they appeared, from left to right: Prague, Amsterdam, Rome, then London.
- The numbers you are looking for are the number of letters in each city name. Prague = 6, Amsterdam = 9, Rome = 4, and London = 6.
- Therefore, the code is 6946.

Level 8
- Match two pieces together, one from the left batch, one from the right, to make a complete number.
- Match the pieces from the upper left of both groups to get an 8.
- Match the pieces from the upper right to get a 7.
- The two lower left pieces make a 0.
- The lower right pieces make a 4.
- Now four grids will appear, each with one section highlighted in red.
- The first grid highlights the upper left square, the second the upper right, the third the lower right, and the fourth the lower left.
- That would make the code 8740.

Level 9
- Click on the small protruding things above and below each target. Each one will mimic one of the targets.
- Count how many of each pattern appears. There are 2 of the first one, 3 of the second, 2 of the third, and 1 of the fourth.
- Therefore, the code is 2321.

Level 10
- Watch closely to see the order the cars arrive.
- Then click on each car to send them away, they reveal an 8, a 3, a 1, and a 7.
- The upper right car, the one concealing the 8, arrived first.
- Then came the car in the lower right, the one that hid the 7.
- Then came the car in the lower left, the one hiding the 1.
- Last came the car in the upper right, the one concealing the 3.
- Therefore, the code is 8713.

Level 11
- When you click on a headband, the color will stop flashing and stay one color; then the octopus will fly away and reveal part of code.
- The first octopus will turn yellow, then reveal R = 8.
- The second octopus turns blue and reveals that G = 6.
- The third octopus turns green and shows B = 9.
- The fourth octopus turns red and shows Y = 7.
- The colors were yellow, blue, green, and red, which makes the code 7968.

Level 12
- Click rapidly to make the ball roll to the right, fast enough to jump the areas where spikes will shoot up.
- Note the number of spikes in each area and the ball jumps, 3 spikes, 5 spikes, 4 spikes, and 6 spikes.
- Therefore, the code is 3546.

Level 13
- Compare the two charts, the left one with the symbols and the right one with the numbers.
- Note each row and column adds up to the same thing, and the squares with the number 6 correspond to the squares with the square shapes.
- It's all simple math from here. On the bottom row, 6 + 6 = 12, so the blank space must be a 7 to make the row add up to 19.
- That means the circle symbol = 7. Put 7s in the number chart in the boxes that correspond to the ones on the left with circles.
- In the top row, 6 + 7 = 13, so the empty square must be 5, which corresponds to the triangle. Put a 5 in each square that corresponds to a triangle.
- That leaves one empty square that corresponds to the asterisk. Simple math will show that it needs the number 8. Place the number 8 in the empty square.
- Once the number grid is complete, a chain of symbols will appear in the upper right, triangle, square, circle, asterisk.
- That makes the code 5678.

Level 14
- Look closely at each cluster of four aliens. Each cluster has the same eye color, but in each cluster of 4 one alien stands out for a slightly different eye.
- In the first cluster (red), the odd one is in the upper left. Click on it to reveal the number 0.
- The second cluster (green eyes), the odd one is the lower right. Click it to reveal the number 7.
- In the third cluster (blue eyes), the odd one is the lower left, click it to see the number 6.
- In the fourth cluster (yellow eyes), the odd one is the upper right. Click it to see the number 5.
- Now colored dots will appear in the upper right, green, red, yellow, and blue.
- That's the order of the numbers, so the code is 7056.

Level 15
- Clicking on each "arm" will rotate it around an axis. Click the first bunch and you will eventually form the number 5.
- The second arms will form the number 4.
- The third arms will make the number 3.
- The fourth set will make the number 7.
- When you've made the numbers, another set of numbers will appear, 4, 1, 3, and 2.
- This is the order to put the numbers you made. The code is 4735.

Level 16
- This is an arcade puzzle.
- Click anywhere in the upper area; the arrow will start to move.
- You can make the arrow change direction with a click.
- You want to pop all of the blue balls, without hitting a bomb. If you hit a bomb, the game resets.
- The answer to this level is random. Enter the displayed score in the top left of the clue display.

Saturday, 10 November 2012

Castle Crashing The Beard: Walkthrough Guide

Castle Crashing The Beard: Walkthrough Guide

List of Weapons on Castle Crashing The Beard
Rubber Plunger - Starting weapon
Morning Star Mace - Require 100 XP
Firefighter Axe - Require 250 XP
Spiked Javelin - Require 650 XP
Lollipop Candy - Require 950 XP

Walkthrough Guide on Castle Crashing The Beard
To defeat "The Beard" in the game, you want very high combos so that you can level up quickly. When the match begins, quickly jump onto the higher platform on the right and stick close to him. Then spam your attacks on him until you see his beard start moving, swiftly dodge by jumping his attack. When he moves to the side, he will always laser the top row first, then the bottom row. During this time, attack from the bottom then attacks from the top. Note that the middle platform is not high enough to dodge the bottom laser. When he exits the top of the screen, he will throw bread down at you. Stand under a platform, then let the bread bounce and dodge after. He also has an attack where he rotates his beard and chases you, although he seems to use it randomly. The skull only has one attack, it will shoot fireballs in all 8 directions on the left, right, then middle of the screen in that order. If you stand on the bumps on the lower levels, his fireballs can't hit you as long as you're not next to him. You can use this time to fully charge your magic. Stay away from his attack, then attack during his cool down period. Make as combos as possible, try and reach Spiked Javelin before he turns into a skull.

Saturday, 3 November 2012

The Visit: Walkthrough Guide

The Visit: Walkthrough Guide

Walkthrough Guide on The Visit
#1 You Are A Horrible Person.
- Kill the judge.

#2 Rascal On The Run.
- Escape the hearing.

#3 You Are A Sad Person.
- Kill a crab, show no remorse, and destroy the crab monument.

#4 You Are A Bad Person!
- Kill a crab, show no remorse, and do not destroy the crab monument.
- Kill a crab, show remorse, and do not apologize at the monument.
- Kill a crab, show remorse, and destroy the crab monument.

#5 You Are Forgiven!
- Kill a crab, show remorse, and apologize at the monument.

#6 You Are A Great Guy!
- Do not kill a crab.

Thursday, 1 November 2012

Flippin' Dead: Walkthrough Guide

Flippin' Dead: Walkthrough Guide

List of Zombies on Flippin' Dead
Regular zombie - Shuffles towards you, stops, shuffles, stop... Quick to eat.
Regular cyclops - Shoots eye at your from a distance. The eye can be repelled with Frost crate to freeze other zombies. Slightly harder to eat.
Big Zombie - Chases you for a few seconds trying to bite you. Takes more bites to kill.
Demonic zombie - Continuous slow chasing.
Demonic Cyclops - Same as a regular cyclops, but the projectile is slightly faster. Takes longer to eat.
Demonic Big Zombie - Chases you longer and tougher to eat.
Evil Eye - Any contact with this creature damages you. Charges at you in a straight line. Will be invulnerable in the rainbow run unless frozen or with unlock-able.

List of Unlockables on Flippin' Dead
Golden Crate - Releases golden zombies that are worth a lot of points once eaten.
Golden Clock - Golden Zombies add time bonus when eaten.
Life Crate - Restore a life.
Frost Crate - Freezes zombies on a blast.
Life Upgrade - You start with one more life.
Mega Points - Point Crates now give you x4 points.
Ghost Crate - Make you become an ethereal and freezing entity.
Golden Combo - Each Golden Zombie eaten in the rainbow run is worth more than the previous.
Protective Crown - Each time you take a hit you become invincible for a while.
Crowbar - Crates are easier to open.
Golden Magnet - When you eat a Golden zombie, humans are attracted to you.
Life Upgrade - You start with more life.
Sharp teeth - Zombies are easier to eat.
Speculum - The evil eye can no longer close itself.

Walkthrough Guide on Flippin' Dead
Remember if you pass close to a zombie, it'll flashes, warning you that the zombie is about to bite. Do not stay in one spot for too long, always move around and learn to get out of sticky situations! Find the shortest and fastest way to manoeuvre through the zombies. Do not be too greedy on crates; If it is too risky, do not try as you are always more likely to die when you are aggressive. During a rainbow run, always go for clusters of zombies and try to get rid as many zombies as possible. This is because there is a relatively long interval between rainbow creates. At some point, if you do not rid enough zombies, the entire field will be covered with zombies. You couldn't even move. At that moment, it pretty much instant death. Take note that, you can get a 15,000 point bonus when you clear all zombies on the screen in a rainbow run. Each life crate that you open when you have full health is worth additional of 2,500 points each.