Thursday, 4 October 2012

Snake Squad: Walkthrough Guide

Snake Squad: Walkthrough Guide

List of Upgrades on Snake Squad
Commander HP - Increase commander HP.
Cost: 600 / 1200 / 2,000 / 3000 / 4000
Speed - Increase commanders movement speed.
Cost: 1300 / 2500 / 3800
Squad Size - Decrease the distance between squad members.
Cost: 500 / 1000 / 1700 / 2600 / 4200
Coin Magnet - Bigger radius to attract the coins .
Cost: 500 / 1000 / 2000 / 3000 / 4500
Air Strike - More powerful air-strike.
Cost: 1000 / 2200 / 3400 / 6400 / 7600
Reinforcement - Increase number of soldiers from the start.
Cost: 900 / 1800 / 2700 / 3600 / 4500
Sniper - Good at long ranged attacks.
Cost: 3100
RPG Soldier - Good at against tanks.
Cost: 4500
Flamethrower - Lots of damage at small distances.
Cost: 5400
Minigunner - Good in every use.
Cost: 6500

Recommended Build on Snake Squad
Follow the build in this order:
1. Max Coin Magnet
2. Max Sniper
3. Max Reinforcement
4. Max Squad Size
5. Max Speed
6. Max Minigunner
7. Max Commander HP
8. Max Air-Strike
9. Max RPG soldier
10. Max Flamethrower *Optional*

Walkthrough Guide on Snake Squad
In Snake Squad, the Sniper is a very useful soldier and overpowered because he can kill enemy outside the screen. Minigunner is a strong and well-balanced unit, and RPG Soldier is very good against tanks. I won't advise you to upgrade flamethrower because it is a very ineffective unit in my opinion. You hardly get near the enemies as your snipers will be busying doing his job. When your squad is bigger, the best strategy is to move less. If there are three or more tanks, use air-strikes. You won't take them down but you weaken them severely. Your squad will take care of the rest very swiftly. Learn to dodge incoming projectiles and homing missiles, it is AOE. They do massive damage to your troops and yourself! Remember one thing, life over loots! Do not be greedy and go for coins when bullets are flying all around you.

0 comments:

Post a Comment