Saturday, 27 October 2012

Siegius Arena: Walkthrough Guide

Siegius Arena: Walkthrough Guide

List of Item and Potions on Siegius Arena
Although you consume these items when using them, they can turn the tides of a battle.
Small Potion - Heal 50 HP, Cooldown 5 sec. (Max 5)
Big Potion - Heal 100 HP, Cooldown 5 sec. (Max 5)
Huge Potion - Heal 200 HP, Cooldown 5 sec. (Max 5)
Javelin - Attack 50, Cooldown 0.5 sec. (Max 20)
Spear - Attack 140, Cooldown 0.5 sec. (Max 20)
Trident - Attack 250, Cooldown 0.5 sec. (Max 20)
Golden Lager - The elixir instantly pull stray coin to you. Cooldown 5 sec. (Max 5)
Elixer of Cooldown - This elixir will instantly refresh the Cooldown of your spell. Cooldown 5sec. (Max 4)
Popularity Mints - This concoction will instantly half your crowd bar. Cooldown 5 sec. (Max 3)

List of Magic Spells on Siegius Arena
You can cast them every time they are off cooldown, and they ignore enemy armor.
Shock - Deals damage in a small radius. Attack 50, Cooldown 3 sec.
Tremor - Deals damage in a medium radius. Attack 100, Cooldown 5 sec.
Quake - Deals damage in a small radius. Attack 200, Cooldown 7 sec.
Bolt - Deals damage in a straight line. Attack 30, Cooldown 1 sec.
Lightning - Deals increased damage in a straight line. Attack 70, Cooldown 2 sec.
Thunder - Deals huge damage in a straight line. Attack 180, Cooldown 3 sec.
Comet - Drops 2 meteors. Attack 50, Cooldown 5 sec.
Meteor - Drops 4 meteors. Attack 65, Cooldown 7 sec.
Armageddon - Drops 6 meteors. Attack 90, Cooldown 9 sec.

List of Shield Weapons on Siegius Arena
While they do less damage, They give a huge armor boost.
Wooden Shield - Attack 10, Armor +30%
Legionary Shield - Attack 20, Armor +30%
Reinforced Shield - Attack 30, Armor +30%
Pretty in Pink - Attack 40, Armor +30%, Gold +5%, Excitement +5%
Nubian Shield - Attack 50, Armor +30%, Power +5%, Gold +5%
Greek Shield - Attack 60, Armor +30%
Runic Shield - Attack 70, Armor +30%, Power +5%, Cooldown -5%
Spartan Shield - Attack 80, Armor +30%, Excitement +5%
Obsidian Shield - Attack 90, Armor +30%, Health +50

List of Dual Weapons on Siegius Arena
They have a high critical hit. Very effective against low armored enemies.
Wooden Swords - Attack 15
Gladius Swords - Attack 30
Gaul Pickaxes - Attack 45
Berserker Axes - Attack 60
Golden Rods - Attack 75, Power +10%, Gold +5%
Tenderizers - Attack 90
Sais - Attack 105
Ruby Daggers - Attack 120, Cooldown -5%
Obsidian Hammers - Attack 135, Health +10

List of Heavy Weapons on Siegius Arena
They ignore most armor and are effective against the shielded or heavily armored enemies.
Long Axe - Attack 12
Iron Hammer - Attack 24
Giant's Cleaver - Attack 36, Armor +10%
Pulverizer - Attack 48, Cooldown -10%
Golden Staff - Attack 60, Power +10%, Gold +5%
Scythe - Attack 72
Mighty Cactus - Attack 84, Excitement +10%
Light Saber - Attack 96
Obsidian Axe - Attack 108, Health +20, Armor +5%


List of Helmet on Siegius Arena
Helmets focus on magical ability and being able to cast magic quicker.
Leather Headgear - no stats
Winged Helm - Armor +1%, Cooldown -15%
Spiked Helmet - Armor +1%, Power +15%
Centurion Helm - Armor +1%, Power +15%, Cooldown -15%
Horned Iron Helm - Armor +1%, Power -10%, Cooldown -30%
Golden Helm - Armor +1%, Power +30%, Cooldown +10%
Barbarian Mask - Armor +3%, Power -10%, Cooldown +10%
Gladiator - Armor +1%, Power +30%, Cooldown -30%
Obsidian Helm - Health +20, Armor +8%, Power -10%, Cooldown +10%

List of Cape on Siegius Arena
The nicer the cape, the more gold you will earn, and the more excited the crowd will get during fights!
Torn Slave cape - Excitement +5%
Slave Cape - Gold +5%, Excitement +5%
Legionary Cloak - Excitement +15%
Dacian Cape - Gold +15%, Excitement +5%
Alexander's Mantle - Gold +10%, Excitement +20%
Imperial Cape - Excitement +30%
Golden Cape - Gold +30%
Obsidian Mantle - Health +20, Armor +7, Gold -10%, Excitement -10%

List of Armor on Siegius Arena
Armor raises your health and makes you more resistance to damage, letting you last longer in fights.
Scaled Leather Guards - Health +25, Armor +1%
Gold Plated Gaurds - Health +50, Armor +3%, Gold +10%
Chain Mail Guards - Health +75, Armor +5%, Excitement +10%
Golden Chest Plate - Health +100, Armor +7%, Power +10%, Gold +10%
Centurion Armor - Health +125, Armor +10%, Power +10%, Cooldown -10%
Barbarian Guard - Health +185, Armor +1%
Aegis of Gladiators - Health +165, Armor +16%, Power +5%, Cooldown -5%, Gold +5%, Excitement +5%
Obsidian Armor - Health +215, Armor +20%, Power -5%, Cooldown +5%, Gold -10%, Excitement -10%

List of Boots on Siegius Arena
Boots give a variety of bonuses. Equip the pair that suits you best!
Leather Sandles - Health +10
Leather Boots - Cooldown -5%
Bronze Footwear - Power +5%
Silver Footwear - Excitement +5%
Golden Footwear - Gold +5%
Winged Greaves - Critical +5%
Runic Greaves - Power +2%, Cooldown -2%, Gold +3%, Excitement +3%
Obsidian Boots - Health +20, Armor +10%

Walkthrough Guide on Siegius Arena
First, buy a magic spell first and familiarize with your controls and combos. Then always upgrade to the latest equipment, once you have unlocked it. Once you reached Stage 8 in The Pit, always bring the best health potions with you along the subsequent stages. The difficulty begins to feel poorly balanced from this stage 8 onward. Remember to kill clerics and mages first, and they are annoying and deadly if you don't clear them fast. Don't worry about vanishing coins, and you will have more than enough coins to buy all the necessary equipment. There is an item called Golden Lager, and it will drag all the coins to you. Retry, some of the weaker stage, to earn more coins. Trust me. You will eventually end up with too much cash quickly, and the upgrades stay locked for too long.

Wednesday, 24 October 2012

Pocket Creature PVP: Walkthrough Guide

Pocket Creature PVP: Walkthrough Guide

List of Creatures on Pocket Creature PVP
Dragon
Melee
Dragon (Tier 1)
1 Gem + 250 Health + 20 Attack + 130 Speed + 30 Knockback
Gain additional 20 Attack, 20 Elasticity (Total 40 Attack, 50 Elasticity)
Tyrannosaurus (Tier 2)
1 Gem + 650 Health + 50 Attack + 140 Speed + 60 Knockback
Trample the ground and deal damage to opponents.
MechnicDragon (Tier 3)
3 Gems + 2700 Health + 75 Attack + 145 Speed + 200 Knockback
Gain 20% chance to knock oppenent back.
FireDragon (Tier 3)
3 Gems + 1700 Health + 100 Attack + 180 Speed + 95 Knockback
Gain 50% chance of critical attack (+300 Attack)

Ranged
BombardDragon (Tier 2)
2 Gems + 260 Health + 30 Attack + 125 Speed + 15 Knockback + 200 Range + 1.2 Attack Speed
Burn the oppenents in front of him.
DarkDragon (Tier 3)
1 Gem + 600 Health + 50 Attack + 120 Speed + 10 Knockback + 400 Range + 1.2 Attack Speed
Generate black hole to deal damage to the oppenents
ShadowDragon (Tier 3)
2 Gems + 300 Health + 40 Attack + 170 Speed + 10 Knockback + 900 Range + 1.5 Attack Speed
Gain additional 1.0 Attack Speed (Total 2.5 Attack Speed)

Corpse
Melee
Corpse (Tier 1)
1 Gem + 400 Health + 10 Attack + 90 Speed + 55 Knockback
Restore 10 HP per second.
DeathEater (Tier 2)
2 Gems + 840 Health + 25 Attack + 100 Speed + 110 Knockback
Restore 25 HP per hit.
EntropyAlien (Tier 3)
1 Gem + 1300 Health + 100 Attack + 0 Speed + 110 Knockback
Restore all friendly forces 40 HP per second.
Walker (Tier 2)
2 Gems + 800 Health + 20 Attack + 95 Speed + 100 Knockback
Restore 30 HP per second.
CorpseKing (Tier 3)
3 Gems + 2600 Health + 45 Attack + 100 Speed + 125 Knockback
Restore 60 HP per second.
DeathLord (Tier 3)
3 Gems + 2500 Health + 40 Attack + 85 Speed + 250 Knockback
Gain additional 1000 HP (Total 3500 HP).

Ranged
Devourer (Tier 3)
3 Gems + 800 Health + 250 Attack + 170 Speed + 100 Knockback + 260 Range + 0.5 Attack Speed
Restore 250 HP per hit.

Variant
Melee
Variant (Tier 1)
1 Gem + 150 Health + 15 Attack + 85 Speed + 10 Knockback
Gain 50% chance of critical attack (+10 Attack).
Warp (Tier 2)
3 Gems + 800 Health + 35 Attack + 120 Speed + 55 Knockback
Gain additional 100 elasticity (Toal 155 Elasticity).
EarthShaker (Tier 3)
3 Gems + 2200 Health + 80 Attack + 150 Speed + 380 Knockback
Gain additional 300 elasticity (Toal 680 Elasticity).
FrostSpirit (Tier 3)
3 Gems + 1600 Health + 175 Attack + 150 Speed + 85 Knockback
Gain 30% chance of double attack.
Spartan (Tier 3)
2 Gems + 900 Health + 60 Attack + 150 Speed + 85 Knockback
Restore his HP with the amount of damage he dealt.

Ranged
StarSpirit (Tier 2)
2 Gems + 300 Health + 20 Attack + 80 Speed + 15 Knockback + 450 range + 1.7 Attack Speed
Gain 50% chance of critical attack (+20 Attack).
SoulSeeker (Tier 3)
3 Gems + 600 Health + 85 Attack + 160 Speed + 30 Knockback + 700 range + 1.5 Attack Speed
Attacks can knockback oppenents.

Pinocchio
Melee
Pinocchio (Tier 1)
1 Gem + 330 Health + 8 Attack + 110 Speed + 35 Knockback
Restore 3 trackers to attack the opponents.
Striker (Tier 2)
3 Gems + 660 Health + 50 Attack + 135 Speed + 75 Knockback
Gain 20% chance to knock opponent back.
Ultima (Tier 3)
3 Gems + 1900 Health + 95 Attack + 150 Speed + 150 Knockback
You can feed him 8 times.
ScarFace (Tier 3)
3 Gems + 2700 Health + 0 Attack + 70 Speed + 200 Knockback
Restor all friendly forces 25 HP per second.

Ranged
Chronos (Tier 2)
2 Gems + 250 Health + 22 Attack + 70 Speed + 10 Knockback + 375 Range + 2.5 Attack Speed
Control time to make others think he attacks so fast.
Shadowkiller (Tier 3)
1 Gem + 850 Health + 35 Attack + 150 Speed + 15 Knockback + 700 Range + 0.8 Attack Speed
Attacks can penetrate all oppenents.
Chakra (Tier 3)
3 Gems + 1000 Health + 55 Attack + 155 Speed + 60 Knockback + 200 Range + 1.2 Attack Speed
Attacks can penetrate all oppenents.

Queen's Juliet Guardians
Melee
DogFace
1 Gem + 450 Health + 30 Attack + 110 Speed + 65 Knockback
They are Queen Juliet's Guards and can be obtained in Chests.
Machetes
1 Gem + 1200 Health + 40 Attack + 115 Speed + 150 Knockback
They are Queen Juliet's Guards and can be obtained in Chests.
Knight
2 Gems + 1400 Health + 75 Attack + 250 Speed + 50 Knockback
They are Queen Juliet's Guards and can be obtained in Chests.
WolfKnight
2 Gems + 1400 Health + 75 Attack + 250 Speed + 50 Knockback
They are Queen Juliet's Guards and can be obtained in Chests.
Templar
3 Gems + 2400 Health + 125 Attack + 125 Speed + 200 Knockback
They are Queen Juliet's Guards and can be obtained in Chests.
Alien
3 Gems + 4000 Health + 0 Attack + 500 Speed + 50 Knockback
They are Queen Juliet's Guards and can be obtained in Chests.
Hercules
3 Gems + 1850 Health + 160 Attack + 150 Speed + 250 Knockback
They are Queen Juliet's Guards and can be obtained in Chests.
Galio
3 Gems + 3000 Health + 100 Attack + 170 Speed + 250 Knockback
They are Queen Juliet's Guards and can be obtained in Chests.

Ranged
CatFace
1 Gem + 200 Health + 20 Attack + 80 Speed + 15 Knockback + 300 Range + 1.5 Attack Speed
They are Queen Juliet's Guards and can be obtained in Chests.
Vuvuzela
1 Gem + 400 Health + 40 Attack + 90 Speed + 15 Knockback + 500 Range + 1.5 Attack Speed
They are Queen Juliet's Guards and can be obtained in Chests.
Giant
0 Gem + 700 Health + 140 Attack + 100 Speed + 100 Knockback + 600 Range + 1.3 Attack Speed
They are Queen Juliet's Guards and can be obtained in Chests.
Chariot
2 Gems + 600 Health + 300 Attack + 100 Speed + 180 Knockback + 650 Range + 0.4 Attack Speed
They are Queen Juliet's Guards and can be obtained in Chests.
Azrael
3 Gems + 600 Health + 35 Attack + 100 Speed + 80 Knockback + 650 Range + 0.5 Attack Speed
They are Queen Juliet's Guards and can be obtained in Chests.

Romeo And Juliet
Melee
Romeo
1 Gem + 2400 Health + 200 Attack + 250 Speed + 120 Knockback

Ranged
Juliet-S
1 Gem + 5599 Health + 84 Attack + 28 Speed + 280 Knockback + 650 Range + 1 Attack Speed


Recommended Build on Pocket Creature PVP
Story Mode
I have come up with two build that's simple and overpowering guide for you to win the story mode without losing once in around 52 days. The setup for gems is simple, always equip your ranged with your damage gems. For melees, try to build HP gems and Ela gems. Lastly, you can give a 15-speed gem to EntropyAlien so he can move. Use queen's guards to fill empty slots to help you along the way until your build is complete, but don't feed them.

Party Sequence: ShadowDragon, SoulSeeker, EntropyAlien, Scarface, Ultima

1) Buy a Pinocchio, evolve to an Ultima.
2) Buy a Dragon, evolve to ShadowDragon.
3) Evolve Variant to Soulseeker.
4) Evolve Corpse to EntropyAlien.
5) Buy a Pinocchio, evolve to Scarface.

Or

Party Sequence: Chakra, Chakra, Scarface, Ultima, Ultima

1) Buy a Pinocchio, evolve to a Chakra.
2) Buy a Pinocchio, evolve to a Scarface.
3) Buy a Pinocchio, evolve to a Chakra.
4) Buy a Pinocchio, evolve to an Ultima.
5) Buy a Pinocchio, evolve to an Ultima.
6) To win the last level, buy a dragon and evolve to a ShadowDragon by replacing one Ultima.

Endless Mode
Honestly, endless mode is a very random and unforgiving mode. The monsters are all randomized. There are times where you can go beyond stage 20 or stuck at stage 12 and just couldn't go above it. Personally, I find this the most frustrating mode.

Party Sequence: Soulseeker, Shadowkiller, Shadowkiller, Shadowkiller, Devourer

For endless swirl use Devourer with 500 HP, 350 HP, 40 Ela gems. And a Soulseeker with 30 Atk, 15 Atk, 10 Atk gems and 3 Shadowkiller with 15 Atk gems each. Not the best build, however, I can achieve 90% getting a chest, 10% getting 2 chests every time. Good for earning lots of guards and gem exp.

Or

Party Sequence: Soulseeker, ShadowDragon, ShadowDragon, EntropyAlien, Devourer

This build once brought me to stage 47. Devourer up front +500 HP, 350 HP, 200 HP gems. Two ShadowDragon, one with 30 Atk, 15 Atk gems and the other with 15 Atk, 15 Atk gems. Soul Seeker with 40 Ela, 15 Atk & 10 Atk gems. EntropyAlien with 15 spd gem. Any higher spd will get EntropyAlien killed too quick.

Gement's Guide
Walkthrough Guide on Pocket Creature PVP
This was the most helpful guide I found by far especially gem strategy, so I'm posting my Story strategy solution here. Most of the strategy elements should hold true even if you like a different final combination. I discovered this line-up when it was the only thing that let me beat Moon Castle III. Part of the problem was terrible gem strategy, but even with terrible gem strategy, this reliably got through. Then I worked out how to do it from the bottom without losing any battles.

Eventual goal line-up, in order:
Soulseeker: Atk+15, Atk+15, Atk+15
Darkdragon: Atk+30
Entropyalien: Spd+15
Scarface: HP+350, Atk+10
Corpseking: Ela+15, Atk+10, Atk+10

How To Get Perfect Win on Pocket Creature PVP
Gem strategy in order (you get 10 by the end):
Get all the straight line Atk gems up to 30 first.
Get Spd+15 then the attached Atk+15 and HP+350.
Get Ela+15 then the attached Atk+15 (or HP+350).

As you say above, Atk gems go on ranged creatures first. I will add that the biggest attack gems should go on the *fastest* attack rate creatures since it multiplies their damage. Also, pile more attack gems on creatures with high damage instead of spreading it out; big lumps of damage are the way to combat groups with healers.

Lost Village:
1. Buy a Pinocchio.
2. Buy a Dragon.
3. Feed the Corpse once.

Now the strategy depends on which guard gets randomly dropped for your fifth creature. The basic tactic is, always keep two melee and two ranged. If you already have three melee, evolve one of them that will become ranged, or vice versa.

If you got Dogface (melee), evolve:
1. Pinocchio: Chronos first to fix the balance.
2. Corpse: Deatheater because it's the source of renewable HP.
3. Dragon: Tyrannosaur, so it stops dying and starts doing real damage.

If you got Catface (ranged), skip the Pinocchio and evolve Corpse first, then Dragon. At the end of Jade Forest and Keel Wastes, you'll need to assess your melee/ranged balance again based on the type of the new dropped guard. It can be better to keep a weaker ranged creature for one or two rounds until you can level up to fix the balance, rather than reduce to one ranged creature. Also, as you go along, look at which one dies first, at first it's the dragon. If you can, evolve that one faster. Evolve all four creatures once each before starting on secondary evolution. After all, four are fully evolved, don't feed them anymore. Save up 700 cash, then buy the Corpse King all at once. For me, this happened just before the last stage of Purple Night, so I never had to think about the guard drops after that. After that, just keep feeding up whichever dies fastest until you run out of things to feed.

Stuff That Didn't Work on Pocket Creature PVP
1. Ranged: I tried combinations other people posted with Shadowdragons and Chakras, but Shadowdragons die if you look at them funny, and Chakras have to get too close to the action, so get killed by melee creatures.
2. Melee: I tried combinations with Ultimas and Earthshakers and Spartans, and they all had the same problem: They were tough but disposable. The Corpselord and Scarface are the gifts that keep on giving. When all your front tanks are always replenishing HP, everything survives longer.
3. Second-best: Shadowkillers and Devourers worked okay, but Darkdragons and Corpsekings just plain worked better in story mode for me.

Friday, 19 October 2012

They Took Our Candy: Walkthrough Guide

They Took Our Candy: Walkthrough Guide

List of Characters on They Took Our Candy
Super Hero - +10 Attack, +10 Speed, +20 Health
Special: Laser Beam - Shoots multiple lasers spread in front.
Knight - +10 Attack, +35 Health
Special: Protect - Temporarily absorbs 75% of damage taken. It does not stack.
Fairy - +15 Speed, +15 Special, +10 Health
Special: Pixie Dust - Heals the group by 10%.
Ninja - +20 Attack, +20 Speed
Special: Flurry - Barrage of throwing stars in all directions.
Witch - +10 Attack, +20 Special, +10 Health
Special: Witch's Brew - Temporary Attack and Speed increase.
Ghost - +10 Attack, +20 Speed, +10 Special
Special: Boo! - Frightens enemies.
Pirate - +15 Attack, +5 Special, +20 Health
Special: Broadside - Fires cannonballs from the sides.
Cat - +15 Attack, +25 Speed
Special: Frenzy - Temporary Attack increase.
Robot - +50 Health
Special: Vending - Dispenses candy.
Princess - +10 Speed, +15 Special, + 15 Health
Special: Charm - Stuns enemies.
Rabbit - +40 Speed, +5 Special, +5 Health
Special: Fleet Foot - Temporary Speed increase.
Robin Hood - +25 Attack, +15 Speed
Special: Quad Shot - Shoots four arrows forward

List of Upgrades on They Took Our Candy
Attack - Increases attack speed
Speed - Increases movement speed
Special - Increases special recharge rate
Health - Increases total hit points
Magnet - Increases range of candy pickup
Candy - Increases drop rate of candy


Recommended Build on They Took Our Candy
It is very important to max Special, Health, and Attack as soon as possible. Once you max those 3 upgrades I have mentioned above, you can sit back and max other less significant upgrades.
- Candy +1
- Magnet +1
- Candy +2
- Special +1
- Attack +1
- Special +2
- Attack +2
- Special +3
- Attack +3
- Health +1
- Health +2
- Health +3
- Health +4
- Special +4
- Attack +4
- Special +5
- Attack +5
- Special +6 (max)
- Attack +6 (max)
- Health +5
- Health +6 (max)
- Speed +1
- Speed +2
- Speed +3
- Speed +4
- Speed +5
- Speed +6 (max)

Walkthrough Guide on They Took Our Candy
Build 2 Witches and 2 Ninjas
Trust me! You will love this setup, especially in survival. This combination has a very decent specialty recharging rate which, you can eventually spam mindlessly once you max the Special upgrade. Remember, Witch's specialty is a temporary increase Attack and Speed. It has a tremendous effect on Ninja because they throw three stars in a cone shape which is ideal as it speeds up to get massive rid invaders fast.

Build 2 Cats and 2 Robin Hoods
Personally, This is like my second best setup. This combination is focused heavily on having tons of damage. Cats specialty is about temporarily increasing Attack, and Robin Hood has the highest Attack among the characters. The specialty of Robin Hood is strong enough to one hit on weaker monsters, ideal when monsters come in a row.

Build Knight and 3 Robots (Just For Fun)
I totally had fun with this team. A Robot can only generate a little amount of candy, imagine 3 Robots! Candy generating machine. At first, I tried with 4 robots, but I failed in the later part of the game because I am practically weak in everything else. I adjusted the team, and a Knight seems to fit in awesomely with its Protect specialty.

Tuesday, 16 October 2012

Alone: Walkthrough Guide

Alone: Walkthrough Guide

Walkthrough Guide on Alone
Level 1: Right
Level 2: Right, Up, Right, Right, Up, Up
Level 3: Up, Left, Up, Up
Level 4: Up, Right, Down, Down, Right, Right, Down
Level 5: Left, Right, Down, Up, Right, Down, Right, Right, Right, Up, Right, Right, Right, Right
Level 6: Left, Up, Up, Left, Left, Up, Up, Up, Up, Right, Right, Right, Right, Down, Down, Down, Down, Down, Down, Down, Down, Right, Right, Right, Right, Right, Right, Right, Up, Up, Up, Up, Up, Up, Up, Up, Right, Right, Right
Level 7: Right, Right, Right, Right, Down, Up, Left, Left, Down, Down, Right, Down, Down, Right, Left, Up, Left, Down, Left, Left, Left, Left, Up, Up, Left, Left, Up, Up, Up, Left
Level 8: Down, Down, Right, Right, Up, Up, Right, Up, Right, Down, Down, Down, Up, Up, Up, Up, Up, Left, Down, Left, Left, Left, Up, Up, Left, Left, Left, Left, Left, Left, Down, Down, Left
Level 9: Up, Left, Up, Down, Right, Right, Up, Left, Up, Up, Left, Up, Down, Right, Right, Up, Left, Up, Up, Up, Right, Right, Up

Monday, 15 October 2012

No,Birdie,No!: Walkthrough Guide

No,Birdie,No!: Walkthrough Guide

Tips & Tricks on No,Birdie,No!
At first, I thought this game is hard to achieve high score because I keep panicking and releasing all the keys. Then later I realize the bird follows a pattern and is a little predictable after awhile; The bird will only peck on the finger that is not dodged. With this game mechanism, I came out with a mindlessly switching technique. Just switch AS and DF every time the bird changes position, that's it! This is a good way to earn up to 10,000 points or more. I easily beat all my friends!

Friday, 12 October 2012

Dream Symphony: Walkthrough Guide

Dream Symphony: Walkthrough Guide

List of Upgrades on Dream Symphony
Hearts - More hearts to live longer.
Cost: 30 / 90 / 410 / 800
Jump Height - Upgrade your jump skills and reduce the quantity of bad item.
Cost: 5 / 150 / 390 / 900
Multiply Money - Get more sounds for more points.
Cost: 10 / 100 / 470 / 850
Second Jump - Second jump height.
Cost: 40
Nyan Cat - See the world in colours and hit whatever you want.
Cost: 310
Freez - All bad things are frozen now.
Cost: 200
Muse - A kind of Nirvana!
Cost: 400

Recommended Build on Dream Symphony
Follow the build in this order:
- Jump Height +1
- Second Jump +1
- Multiply Money +1
- Nyan Cat +1 (max)
- Muse +1 (max)
- Freez +1 (max)
- Hearts +1
- Multiply Money +2
- Second Jump +2
- Jump Height +2
- Multiply Money +3
- Second Jump +3
- Jump Height +3
- Multiply Money +4 (max)
- Second Jump +4 (max)
- Jump Height +4 (max)
- Heart +2
- Heart +3
- Heart +4 (max)


Tips & Tricks on Dream Symphony
You are always entitled with a second jump once you land on any objects. Don't hesitate to use your second jump for that extra push.

Tuesday, 9 October 2012

Deep Sleep: Walkthrough Guide

Deep Sleep: Walkthrough Guide

Walkthrough Guide on Deep Sleep
1. Check the green vase for a key.
2. Go right and unlock the dresser with the key. Collect the blue cube.
3. Head left again, to find the skeleton in the bed. Collect his arm.
4. Leave the room to the right, and follow the stairs down, through the kitchen, and into the basement.
5. Pick up the cloth.
6. Go to the furnace (but not right up to it). Pick up some coal from the heap on the left, and put the bone in the metal box on the right of the furnace.
7. The bone now acts as a lever - pull it to switch the furnace off.
8. Go back to the kitchen and then right, to a room with a leaking pipe. Use the cloth on the puddle of water to get a damp cloth.
9. Take the damp cloth back to the furnace, and use it on the handle to open the door.
10. Take the key from the furnace floor, then click the back wall.
11. Click and drag your mouse to clean the wall, which will reveal a 4 digit number. It's randomly generated, so write it down.
12. Go back upstairs until you're outside the room you started in. Head north to the balcony, and follow the stairs to the office.
13. Take the phone off the hook, then open the desk cupboard for a flashlight.
14. Use the key from the furnace to open the top drawer of the desk to get some batteries for the flashlight.
15. The door in the kitchen is now open. You'll need the flashlight to get through.
16. Go forward and collect the gold statue if you like, then go left and forward twice more to get outside.


17. Climb in the lower window to get inside a tiled chamber.
18. Enter the code from the furnace wall into the console to unlock the door. Then open the door by clicking the very top of the lever next to it to rotate it.
19. Use the flashlight to light a path.
20. Go north until you see the pickaxe on the wall. Once you grab it
21. The door opens and a monster starts chasing you.
22. Run back to the tiled room and close the door.
23. Go back out through the window, and down to the bottom of the stairs. There's a hook here you can take.
24. Make your way back to the kitchen, then upstairs, so you're back outside the starting room. The door to the right is blocked 25. but you can break through it with the pickaxe to clear a path to the beach.
26.. Collect the net, and combine it with the hook you picked up from the stairs.
27. Take your new 'net with a hook' to the stairs outside to the tiled room (through the door in the kitchen). Use the hook/net combo on the uppermost window to gain access to a radio room.
28. Take the gold key from the wall and unlock the blue cube with it, to get a shiny blue gem.
29. Head back to the beach where you got the net. Go to the lighthouse, and climb to the top.
30. Put the blue gem in the lighthouse light source.
31. Go downstairs again to find the shadow creatures are coming after you!
32. Run back up to the to of the lighthouse, and use the levers to point the light at the shadow creatures.
33. Wait a few seconds for them to be destroyed, and you've won the game.

Thursday, 4 October 2012

Snake Squad: Walkthrough Guide

Snake Squad: Walkthrough Guide

List of Upgrades on Snake Squad
Commander HP - Increase commander HP.
Cost: 600 / 1200 / 2,000 / 3000 / 4000
Speed - Increase commanders movement speed.
Cost: 1300 / 2500 / 3800
Squad Size - Decrease the distance between squad members.
Cost: 500 / 1000 / 1700 / 2600 / 4200
Coin Magnet - Bigger radius to attract the coins .
Cost: 500 / 1000 / 2000 / 3000 / 4500
Air Strike - More powerful air-strike.
Cost: 1000 / 2200 / 3400 / 6400 / 7600
Reinforcement - Increase number of soldiers from the start.
Cost: 900 / 1800 / 2700 / 3600 / 4500
Sniper - Good at long ranged attacks.
Cost: 3100
RPG Soldier - Good at against tanks.
Cost: 4500
Flamethrower - Lots of damage at small distances.
Cost: 5400
Minigunner - Good in every use.
Cost: 6500

Recommended Build on Snake Squad
Follow the build in this order:
1. Max Coin Magnet
2. Max Sniper
3. Max Reinforcement
4. Max Squad Size
5. Max Speed
6. Max Minigunner
7. Max Commander HP
8. Max Air-Strike
9. Max RPG soldier
10. Max Flamethrower *Optional*


Walkthrough Guide on Snake Squad
In Snake Squad, the Sniper is a very useful soldier and overpowered because he can kill enemy outside the screen. Minigunner is a strong and well-balanced unit, and RPG Soldier is very good against tanks. I won't advise you to upgrade flamethrower because it is a very ineffective unit in my opinion. You hardly get near the enemies as your snipers will be busying doing his job. When your squad is bigger, the best strategy is to move less. If there are three or more tanks, use air-strikes. You won't take them down but you weaken them severely. Your squad will take care of the rest very swiftly. Learn to dodge incoming projectiles and homing missiles, it is AOE. They do massive damage to your troops and yourself! Remember one thing, life over loots! Do not be greedy and go for coins when bullets are flying all around you.

Monday, 1 October 2012

40xEscape: Walkthrough Guide

40xEscape: Walkthrough Guide

Walkthrough Guide on 40xEscape
1xEscape
- Press the button next to the door 6 times.
2xEscape
- Press all the ESCAPE letters above the door.
3xEscape
- Press the buttons in numeric order 123456.
4xEscape
- Press the first button to select the next letter and the second button to lock that letter so it stays green.
5xEscape
- Press the buttons to spell the word five.
6xEscape
- Wait for the green bulb to light up, to press all the ESCAPE letters.
7xEscape
- Change all the ESCAPE letters to the green color.
8xEscape
- Rotate the paper pieces to form the number 8.
9xEscape
- Don't move with the cursor at all.
10xEscape
- Press the letters to spell the word PEACE.
11xEscape
- Press the buttons to spell the word eleven.
12xEscape
- Click a letter and the button to lock it for each letter.
13xEscape
- Enter the number of corners for each shape: 453.
14xEscape
- Click the door 3 times.
15xEscape
- Each letter will also light its neighbours, so click S and P.
16xEscape
- Each number refers to a letter of the alphabet, so spell the word ESCAPE.
17xEscape
- Change all the ESCAPE letters to the common yellow color.
18xEscape
- Press and hold the button.
19xEscape
- Press, each of the first six buttons, to select a letter and the last button to lock it each time.
20xEscape
- Spell the word TWENTY.

21xEscape
- Keep the cursor moving.
22xEscape
- Light the segments of the LED display to form 22.
23xEscape
- Each letter will also light its neighbours but not itself, so click left E, S, P, right E.
24xEscape
- Each letter refers to a cardinal direction North West East South, so press n e w n e w s.
25xEscape
- The letters are scrambled and form the numbers 195.
26xEscape
- Press the letters to spell the words SEE PAC.
27xEscape
- Click the fourth button four times.
28xEscape
- Click and hold the button to light bulb after you release the button, then click the letters while the bulb is green.
29xEscape
- Enter the total number of levels: 040.
30xEscape
- Press the left button x times to select letter x, click the right button each time to lock the letter.
31xEscape
- Same as level 24 but upside down, so press w e s e e.
32xEscape
- The letters are scrambled and form the numbers 427.
33xEscape
- Each letter will light its neighbours+1 but not itself, so click C and A.
34xEscape
- Click the first button to light the first letter, then move it to the right with the last button and repeat.
35xEscape
- Press the buttons to spell the first letter of the words one, two, three, ..., ten, so press ottffssent.
36xEscape
- Click the door 4 times, but click higher each time.
37xEscape
- Click the first letter once, the second letter twice, etc.
38xEscape
- Light the segments of the LED display to form the word ESCAPE.
39xEscape
- Press the middle button to light A, then move it to the right and left with the other buttons and repeat until all are lit.
40xEscape
- Press the buttons to spell 40xescape.