Thursday, 27 September 2012

Hack Slash Crawl: Walkthrough Guide

Hack Slash Crawl: Walkthrough Guide

List of Races on Hack Slash Crawl
Human - Improved resistances, Improved stats.
Atlantian - Resistant to ice, Grants the radical ability: Freezing Wind.
Vampire - Gains health with each melee attack.
Golem - Increased resistance to all forms of damage.
Celestial - Resistant to ice, electricity, and poison, Vulnerable to fire, Gains additional health from magic healing.
Demon - Resistant to fire, Deals additional fire damage with each melee attack.
Dryad - Grants the racial ability: Entangle.
Draconian - Grants the racial ability: Fire Breath.
Werewolf - Improved health regeneration.
Kitilid - Grants the racial ability: Swarm.
Minotaur - Improved strength and stamina, Grants the racial ability: Charge.
Skeleton - Does not regenerate health, Immune to poison, Grants the racial ability: Scavenge.

List of Classes on Hack Slash Crawl
Explorer - Improved willpower, Increased resistance to all forms of damage.
Cursed - Reduced stats, Highly increased resistance to all forms of damage, Physical attacks are converted to random magic damage types.
Necromancer - Improved will, Grants the class ability: Create Skeleton.
Magus - Improved intellect, Grants the class ability: Ignite.
Fighter - Improved strength, stamina, and armor.
Wanderer - Improved Stamina, Increased resistance to all forms of damage.
Duelist - Improved strength and intellect when fighting a single opponent.
Hunter - Improved strength and intellect, Increased resistance to poison and ice.
Juggernaut - Improved armor, Grants the class ability: Shield.
Charmer - Grants the class ability: Charm.
Reaper - Improved strength, Grants the class ability: Critical Strike.
Lightwielder - Improved willpower, Grants the racial ability heal.

List of Titles on Hack Slash Crawl
Nudist - +8 armor when wearing no armor.
Nonviolent - +2 Sta
Ascetic - +1 all stats when inventory is empty.
Humbled - +2 Will
Killer - +1 Str/Int
Hoarder - +2 armor when inventory is full.
Explorer - +1 Sta/Will
Traveled - +5% run speed
Stone Skin - +1 armor
Brave - +1 armor for each enemy over 2 when surrounded
Dauntless - +2 armor for each enemy over 2 when surrounded
Deadly - +2 Str/Int
Bonebane - +50% Dmg to skeletons
Strong - +3 Str
Tough - +3 Sta
Wise - +3 Will
Intelligent - +3 Int
Iron Skin - +2 armor
Spelunker - +2 Sta/Will
Experienced - +1 All Stats
Marathoner - +10% run speed
Steel Skin - +3 armor
Legendary - +2 All Stats
Herculian - +5 Str
Indomitable - +5 Sta
Iron Willed - +5 Will
Genius - +5 Int
Lethal - +3 Str/Int
Bonemaster - 20% Chance any skeleton that sees you will temporarily be charmed
Abyssal - +3 Sta/Will
Epic - +3 All Stats
Devastating - +5 Str/Int


Walkthrough Guide on Hack Slash Crawl
Elemental resistance is critical to success. Forget about poison; it's not a factor. Keep in mind that ice resistance is most important resistance for survival but still pick the highest elemental protection you can and always keep fire, ice and electric maxed out. This is more important than the armor in total. Build strength only to around 550 when you can one-hit anything. After that build up stamina to 200+, and you'll be indestructible as long as you keep elemental protection. Spells are useless in the later part of the game except heal/sanctify which can get you through gang attacks. Use the numbers on your keyboard, not the mouse to fire your spells.

You will learn that the most important magic you can have is 'critical hit.' Many weapon drops have this feature, and it the only feature that you need to one-hit at higher levels. There is only one class that has the Critical Hit spell as default, and that is Reaper. I strongly recommend Reaper as the class you chose. Having this skill as a default ability means that you can always equip the highest damage weapon. You do not have to hang onto any specific piece of equipment, but merely evaluate weapon drops on highest damage capability. Critical damage skill is based on weapon damage, not character strength.

Golem Explorer: It gives +30 elemental resistance!
Vampire Reaper: It has life steal and critical strike.
Human Fighter: Well-balanced stats.
Werewolf Lightwielder: High regeneration and overpowered heal.

Saturday, 22 September 2012

Creatively Complicated: Walkthrough Guide

Creatively Complicated: Walkthrough Guide

Walkthrough Guide on Creatively Complicated
Follow The clicks
- Click here, here and here when told to.
- Then, click to highlight/pick-up the pizza from your inventory.
- Then, click on the little guy's mouth.
- Click the right edge of the screen to go right.

Keep To The Right
- You see a door.
- The door is locked, and you need a key to open.
- Go right until you see Rings of Numbers.

Rings of Numbers
- OBJECTIVE: Turn the rings until each has the correct arrangement of four numbers.
- The two numbers on the outer edge of a ring must be equal to the number in the middle of the ring itself.
- The number where two rings intersect must be the sum of the numbers on either side.
- i.e. the number of the top two rings, 1 and 3, must be 4.
- When you have a number in the correct position, it will turn yellow.
- It helps to solve one ring at a time because it's easier to keep track of where to put the numbers as you progress. But if one set-up is proving too difficult, leave the room and return to reset the puzzle. It's randomly generated each time, and some set-ups are a bit easier to solve.
- When all the numbers are correct, one of the fires will be lit.
- Go right.

Memory Match Game
- Objective: memorize the placement of each color do-dad and then pair each up by clicking on the correct two panels.
- Pull the handle.
- Click on a panel to see what's behind it.
- Then click on the place where the matching item is hidden.
- If you mess up, you'll have to start all over.
- When you're successful, the second fire will be lit.
- Go right.

Grab the Torch
- Take the torch that's sticking out of some more brain stuff.
- Go left three times.

Get Lit and Be Strong
- Take the bottle off the middle pillar.
- Give the bottle to the little guy, so he will drink it and be strong.
- Use the torch on the right fire to light it and get fire.
- Go left about five times until you reach the ramp where you found a heavy pile of stuff you couldn't lift earlier.


This is Heavy Stuff
- Now that you've drunk the strength potion go up the ramp and take the heavy pile.
- Go right three times to the one big smiley face.
- Put the heavy pile on the big button.
- Go right.

Expressions Roulette
- Objective: get four yellow smiley faces in a row.
- If you don't already have a smiley face in a column of blocks, sit down on the button in front of it.
- Hover your cursor on the ground somewhere to the left or right of that spot so you're ready to stand up as soon as a smiley face turns yellow in that column's middle row.
- If you stand up at the wrong time, you must move off the screen and return to reset the puzzle. Unless it was the last button, in which case it will reset automatically.
- Change each yellow face until all are smiles.
- A switch piece will land on the pillar to the right. Take it.
- Go right three times to the room with a broken switch and spinner.

Switch on the Spinner
- Go up the ramp. Put the switch piece into the socket.
- Switch it up to the "on" position. The dial will spin, eventually stopping.
- Take the crank handle out of the spinner.
- Go left five times until you see a sword stuck up in the ceiling.

A Boy and His Sword
- Use the torch of fire in the niche to the left of the sword.
- Pull the sword out of the rock in the ceiling.
- Go right.

Those Who Would Fight Monsters
- Move to the middle of the room by the tied-up girl.
- Click on the monster to find out he's mean.
- Use the sword on the monster.
- Click on the slot in the wall to find out you need something to make it work.
- Put the crank handle into the slot in the wall.
- Turn the crank to lower the girl.
- Pick up the key.

The End
- Go right twice.
- Use the key on the door.
- Open the door and exit.

Friday, 21 September 2012

Mini Attack: Urban Combat: Walkthrough Guide

Mini Attack: Urban Combat: Walkthrough Guide

Walkthrough Guide on Mini Attack: Urban Combat
How to Play
Welcome to the troop, recruit. Get ready to hit the field.
Weapons: Handgun and MP9

Mission 1
Your detection mission is a success. Now we need to evacuate.
Weapons: Handgun and MP9

Mission 2
You need to hold this location to buy time for a civilian evacuation. 90 seconds should do it. Then retreat!
Weapons: Handgun and MP9

Mission 3
Our target is Ax Jack, a high-ranking terrorist. Find him.
Handgun and MP9

Mission 4
The enemy is producing blue robots to take us out. Find them and disable them first!
Weapons: Handgun and MP9

Mission 5
There's a bomb set somewhere in the town. Find and disarm it before time runs out!
Weapons: M16 and MP9


Mission 6
A reliable source has placed Ax Jack at a hiding spot in the woods. Failure is not an option.
Weapons: M16 and MP9

Mission 7
The enemy's lair has been located. Destroy it!
Weapons: M16 and MP9

Mission 8
New intelligence places our target at a secondary stronghold. We need you to investigate.
Weapons: Gatling and M16

Mission 9
This is the alleged enemy base. We need you to investigate - We can't get it wrong again.
Weapons: Gatling and M16

Survival Mode
Take out all the enemy units.
Weapons: Gatling, Machine Gun and Generades

Survival Mode (Hard)
Take out all the enemy units.
Weapons: Deatomizer, Machine Gun and Grenades

Thursday, 20 September 2012

Bit Dungeon: Walkthrough Guide

Bit Dungeon: Walkthrough Guide

List of Stats on Bit Dungeon
Attack - Increases attack damage.
Critical - Increases chance to deal a critical strike.
Stun - Increases chance to deal a "stun attack".
PotionFind - Increases chance to find potions.
LifeSteal - Heals you when you attack.
Deathstrike - Increases chance to deal a "death strike".
Chop - Increases chance to deal a "chop" attack.
Cleave - Increases chance to deal a "cleave" attack.
xProc - Increases chance to cast your equipped spell on the attack.
xCrit - Increases damage multiplier of critical strikes.
xDefend - increases chance to ignore damage.
Runspeed - increases your movement speed.

List of Magic System on Bit Dungeon
Ice - 3 Ice shards float around you + initial burst.
Fire - Shoot fire in all directions.
Lightning - Unleash random lightning in random directions
Fire + Lightning = Explode - Shoots 8 orbs that explode on impact.
Ice + Fire = Gem - You are surrounded by gems orbs, each will do dmg to an enemy when hit and grow smaller until gone.
Ice + Lightning = Poison - You are surrounded by poison orbs, each will do dmg to an enemy when hit and grow smaller until gone.
Ice + Fire + Lighting = Chaos - Damage across the screen and 3 chaos orbs float around you, doing same as "gem".


List of Item Rarity in Bit Dungeon
Brown(Common) - Level 1 to 2 items
Blue(Not-so-common)- Level 2 to 3 items
Purple(Uncommon) - Level 4 to 6 items
Red(Rare) - Level 7 to 9 items
Cyan(Very rare) - Level 10 to 12 items

Tips & Tricks on Bit Dungeon
You should learn to hold down mouse click to charge up for stun attack whenever possible. Once charged your next attack will be a power attack dealing tons of damage (attack+critical+stun). Holding down mouse click to block any attack.

Wednesday, 19 September 2012

ClickPLAY Quickfire 3: Walkthrough Guide

ClickPLAY Quickfire 3: Walkthrough Guide

Walkthrough Guide on ClickPLAY Quickfire 3
Level 1 - Naughty Nature
- Find and remove all of the pegs.
- The first one is visible at the lower left corner of the tent.
- Move the rock in front of the lower right corner to find the second peg.
- Click the bush covering the back of the tent to reveal the third peg.
- After all the pegs are removed, click the tend to find the play button.

Level 2 - Organize
- Organize the panels in the comic strip so that the story goes in the chronological order of events.

Level 3 - 3 Odd Flashers
- Find the 3 bulbs that flash differently than the rest.
- All of the bulbs will flash rapidly from red to yellow multiple times except for the three different bulbs which only hold one flash to yellow for a long time.
- The position of each bulb is randomized each game.

Level 4 - Quickfire Challenge: Gesture Master
- Follow the instructions and select the correct hand gesture for each stage.
- Stage 1 - Rock or Spock
"Rock"
"Spock"
- Stage 2 - Pass or Fail
"Pass"
"Fail"
- Stage 3 - Bang or Hang
"Bang"
"Hang"
- Insult or Victory
"Insult"
"Victory"
- Wish or Hitch
"Wish"
"Hitch"

Level 5 - Code Cracker 1
- Each picture represents the color of a button on the code box.
- The heart in the upper left corner is Red.
- The arrow pointing to the B in RGB (red green blue) in the upper right corner is Blue.
- The grass in the lower left corner is Green.
- The sun in the lower right corner is Yellow.

Level 6 - Cheesy Deal
- Remove the cloche covering the plate on the table.
- Click the cheese twice to knock it to the ground.
- Click the mouse hole
to call out the mouse, who will grab the cheese and reveal the play button.

level 7 - Almost Twins
- Find the five differences between the left and right picture.
- The right picture has an incorrect word "it's" in the text at the top.
- The pig's ear in the right picture is a darker shade of pink.
- The bottom spot on the right pig is much larger.
- The two left flowers under the pig in the left picture have switched places.
- The hair on the upper right side of the left pig's back is backward.

Level 8 - Memory Mash
- Quickly memorize the positions of the blue and pink bunnies.
- When the timer runs out, all of the bunnies will be concealed.
- Follow the instructions and only click either the blue or pink bunnies to reveal them.

Level 9 - Quickfire Challenge: Light It Up!
- Arrange the wires so that they create a connected path from the power source to the bulb.
- The tiles will automatically rotate clockwise; simply hit the button to make them stop where you would like them to.

Level 10 - Code Cracker 2
- Use the clues from the picture to find the correct numbers in the code box.
- Say each image out loud and select the number it rhymes with.
- Bricks = Six
- Nun = One
- Wine = Nine
- Tree = Three


Level 11 - Sudden Luck
- Click and drag each of the three fish jumpings in the water onto the boat.

Level 12 - Five Out
- Remove 5 of the blocks to complete the image of the play button.
- Click a block to destroy it, which will drop all of the blocks above it down one space.
- An easy method to solve this puzzle is first to look for blocks pointing in the wrong direction.

Level 13 - Parental Products
- Find the number of spots on each baby ladybug's back by multiplying the number of spots on their parents' backs.
- The top left ladybugs have 4 spots and 2 spots, 4 x 2 = 8 baby spots.
- The top right ladybugs have 1 spot and 2 spots, 1 x 2 = 2 baby spots.
- The bottom left ladybugs to have 2 spots and 3 spots, 2 x 3 = 6 baby spots.
- The bottom right ladybugs have 4 spots and 1 spot, 4 x 1 = 4 baby spots.

Level 14 - Quickfire Challenge: Puzzle Monster Maker
- Complete each monster by correctly arranging the panels.
- Each monster has a left side, a middle, and a right side.
- Wait for the correct side to appear, then push the button to lock it in place.

Level 15 - Code Cracker 3
- Translate the names on the four picture frames to find the four numbers for the code box.
- Turn all of the clocks so that the hands point to the correct times according to each number.
- Nueve at the top left is Spanish for 9.
- Zwei at the top right is German for 2.
- Ichi at the bottom left is Japanese for 1.
- Septum at the bottom right is Latin for 7.

Level 16 - Burned Toast
- Plug the cord into the outlet, then press the button beside the outlet to turn on the power.
- Turn the dial on the toaster to high heat.
- Click and drag the button down at the side of the toaster to cook the bread.
- Wait for it to smoke and a firetruck will appear with a play button in the window.

Level 17 - Unscramble
- Follow the word clues to find the secret word, then arrange the letters to spell it.
- RE+T+RO = Retro.
- C+ON+S+OLE = Console.

Level 18 - 13 Ninjas
- Find the ninjas hiding around the scene.
- Remove the sandbags from the air balloon to reveal Ninja 1.
- Look inside the hollow of the tree to find Ninja 2.
- Poke the chimney with the stick on the ground, then open the left window of the house to uncover Ninja 3.
- Open the right window of the house to find Ninja 4.
- Move the rock aside to uncover the worm, then put the worm in the nest to reveal Ninja 5.
- Ninja 6 is on the left side of the tree trunk.
- Ninja 7 is above the leaves of the tree.
- Ninja 8 is under the leaves of the tree.
- Ninja 9 is on the leaves of the small brown tree.
- Ninja 10 is on the left side of the small brown tree.
- Ninja 11 is on the right side of the small brown tree.
- Ninja 12 is on the left side of the roof of the house.
- Ninja 13 is on top of the roof of the house.

Level 19 - Quickfire Challenge: Descramble
- Arrange the letters correctly to spell the word for each picture.
- Wait for the correct letter to appear, then press the button to lock it in.
- The first word is BOW.
- The second word is BUS.
- The third word is CUP.
- The fourth word is UFO.
- The fifth word is HAT.

Level 20 - Code Cracker 4
- Each number refers to a letter of the alphabet where A=1, B=2, C=3, etc.
- The shaded section of the number indicates which area of the code box it belongs to.
- 5 refers to the 5th letter of the alphabet, E, and is shaded in the lower right corner.
- 4 refers to the 4th letter of the alphabet, D, and is shaded in the lower left corner.
- 15 refers to the 15th letter of the alphabet, O, and is shaded in the upper right corner.
- 3 refers to the 3rd letter of the alphabet, C, and is shaded in the upper left corner.
- The letters spell out the word "CODE".

Sunday, 16 September 2012

ClickPLAY Quickfire 2: Walkthrough Guide

ClickPLAY Quickfire 2: Walkthrough Guide

Walkthrough Guide on ClickPLAY Quickfire 2
Level 1 - Cow Quartet
- Click all four cows - whichever cow you click last will poop out the play button.

Level 2 - Two Differences
- Find and click the two differences between the left and right picture.
- Difference 1: The right alien has a tongue in its mouth.
- Difference 2: There is a star inside the dome of the left alien's UFO.

Level 3 - Organize!
- Organize the panels in the comic strip so that the story goes in the chronological order of events.

Level 4 - Quickfire Challenge: Pick the Color Not the Word!
- A bouncing word will appear on the screen, and you must ignore what the word says and pick - - the color the actual letters are.
- Hit the A button (or the A key on your keyboard) to select an answer and the B button (or - press the B key) to enter your selection.
- The word "Red" is the color blue.
- The word "Green" is the color pink.
- The word "Blue" is the color red.
- The word "Yellow" is the color orange.
- The word "Pink" is the color green.
- The word "Orange" is the color yellow.

Level 5 - Code Cracker 1
- Find the correct combination for the buttons on the right by first counting the number of dots in the pyramid on the elevator, and then correctly guessing how many dots the next row would have.
- The first row has 1 dot, the second row has 3 dots, the third row has 5 dots.
- Since every row increases by 2, the fourth row should have 7 dots.
- Enter the numbers from top to bottom 1-3-5-7 to open the door.

Level 6 - Spikey Landing
- Click the hedgehog to move it under the tree.
- Click the Apple to drop it onto the hedgehog's back.
- Click the hedgehog to move him off the screen; then he'll return with the play button.

Level 7 - Memorize!
- While the timer counts down, study the color and pattern of three monsters' eyes to memorize what they look like.
- After the timer runs out, find and click those same three monsters hidden in the group.
- The correct solution may be different each game.

Level 8 - I Scream...
- Find the correct flavor for each ice cream by using their names as a clue.
- Vance is white Vanilla, Chip is brown Chocolate, Linsey is Green Lime, and Stan is pink Strawberry.

Level 9 - Quickfire Challenge: RPS Champion
- Select the hand representing rock, paper, or scissors to either win or lose each round.
- Use the A button (or the A key on the keyboard) to select a hand, then click the B button (or use the B key) to enter your selection.
- Rock beats scissors; scissors beats paper, and paper beats rock.
- When the instructions at the top say "Beat," then select the hand that would defeat the other player.
- But when the instructions say "Beats?", select the hand that would lose to the other player.

Level 10 - Code Cracker 2
- Find the correct combination of the buttons on the right by solving the pattern on the elevator door.
- With only the odd numbers shown, you can determine that they are organized like the numbers on a keypad, like so:

1-2-3
4-5-6
7-8-9
- Press the buttons to enter the even numbers from top to bottom 2-4-6-8.


Level 11 - Peeping Tom
- Open both sides of the curtain, turn both of the latches, then click the window to open it.
- Click the cat and then click the play button when it flies into the air.

Level 12 - Rotting Tomatoes
- Find and click the 3 spoiled tomatoes that have flies buzzing around them.
- The position of each rotten tomato is randomly selected each game.

Level 13 - Thirteen Ninjas
- Find the 13 ninjas hiding around the scene.
- Click the number 5 on the road sign to stop the car, open the car door to find a Ninja #1.
- Click the two large trees on the left side of the house to find Ninja #2 and Ninja #3.
- Click the two bushes on the left trees to find Ninja #4 and Ninja #5.
- Open the front door and three windows on the house to find Ninjas #6, #7, #8, and #9.
- Pick up the rock on the sidewalk and use it to open the fourth window to find Ninja #10.
- Click the large tree and the middle tree on the right side of the house to find Ninja #11 and Ninja #12.
- Lift the roof of the house to find Ninja #13.

Level 14 - Quickfire Challenge: How Square Are You?
- Select the two shapes that will combine to make a square.
- Press the A button (or the A key on the keyboard) to select shapes, then click the B button (or use the B key) to enter your selection.
- In the first stage, select the red shape at the upper left and the green shape at the upper right.
- In the second stage, select the blue shape at the lower right and the yellow shape at the lower left.
- In the third stage, select the red shape at the upper left and the blue shape at the lower right.
- In the fourth stage, select the yellow shape at the lower left and the green shape at the upper right.
- In the fifth stage, select the green shape at the upper right and the yellow shape at the lower right.
- In the sixth stage, select the red shape at the upper left and the yellow shape at the lower left.

Level 15 - Code Cracker 3
- Find the correct combination for the buttons on the right by using the clues on the elevator doors.
- Like in the last code cracker level, the numbers are organized like the buttons on a keypad with a group of letters beside each number from 2-9.
- If you look closely at the carpet below the door, you can see the word "PLAY."
- Press the buttons from top to bottom to enter in the numbers that spell the word "PLAY" 7-5-2-9.

Level 16 - Party Mix-up
- Pour the drinks into the correct glasses so that the label at the bottom matches the color of the drink in the cup.
- Start by first pouring a drink into the empty glass on the right.

Level 17 - Unscramble
- Follow the word clues to find the secret word, then arrange the letters to spell it.
- Oval - OV + Cap + One = Al Capone

Level 18 - Flip N' Flop!
- Arrange the tiles to make the shape of a play button.
- Click a tile on the square to highlight it, then use the arrows on the left and right sides of the board to flip the tile vertically or horizontally.

Level 19 - Quickfire Challenge: Spanimal
- Choose the correct letters to spell out the name of the animal shown in each stage.
- Press the A button (or the A key on the keyboard) to select a letter, then click the B button (or use the B key) to enter your selection.
- Stage 1: FISH
- Stage 2: BEAR
- Stage 3: FROG
- Stage 4: CRAB
- Stage 5: LION
- Stage 6: DUCK

Level 20 - Code Cracker 4
- Press the buttons on the right to enter the combination by solving the equations written over the elevator doors.
- Some equations are false, while others are true - only select the incorrect solutions to find the combination.
- 1 + 1 = 2; True.
- 1 + 1 = 1; False.
- 1 x 1 = 0; False.
- 1 x 1 = 2; False
- 1 - 1 = 1; False.
- 1 - 1 = 0; True.
- Press the buttons to enter in all the wrong answers from top to bottom: 1-0-2-1.

Saturday, 15 September 2012

ClickPLAY Quickfire 1: Walkthrough Guide

ClickPLAY Quickfire 1: Walkthrough Guide

Walkthrough Guide on ClickPLAY Quickfire 1
Level 1 - Crank It Up!
- Click the giraffe's tail three times until he eats the leaves on the tree.
- Click the play button at the end of the tree branch.

Level 2 - 3 Odd Stripes
- Find and click the three pirates wearing shirts with three thick stripes, instead of thin stripes.
- They may not be in the same position every game.

Level 3 - 2 Differences
- Spot the two differences between the left and right picture.
- The right bee's mouth is the upside-down and right picture.
- The left bee has 4 lines under it.

Level 4 - Code Cracker 1
- Use the clues from the poster on the left to determine the positions of the buttons on the robot's body.
- The poster shows a connected series of four vertical lines (ignore the horizontal lines) oriented from top to bottom in the following order:
- Middle, Left, Middle, Right.
- Arrange the red buttons on the four sections of the robot's body to match the poster.

Level 5 - Quickfire Challenge: Love Is In the Air
- You will be asked a series of questions in random order that ask you to determine whether the left object in the picture loves the right object in the picture.
- Hit the check mark button (or the A key on your keyboard) to answer true and the X button (or the B key) to answer false.
- Alien loves cow: True.
- Worm loves apple: True.
- Mouse loves cheese: True.
- Vampire loves sun: False.
- Cat loves dog: False.
- Snail loves salt: False.

Level 6 - Monster Mealtime
- Click the signs the monsters are holding to change it to each monster's favorite diet.
- Cookie Monster eats Cookies.
- The skeleton is On a Diet!
- The vampire drinks Blood.
- The robot needs Oil.
- The zombie eats Brains.
- The witch eats Kids
- If you start from the lower right, you can solve the puzzle quickly by simply clicking the cookie monster once, the skeleton twice, the vampire three times, the robot four times, the zombie five times, and the witch six times.

Level 7 - 3 Odd Spinners
- Find and click the three mushrooms that are spinning in the opposite direction than the other mushrooms.
- They may not be in the same position every game.

Level 8 - Pixel Painter
- Click the dark squares to complete the image.
- Avoid the white squares or the level will reset.
- Try to work quickly, as the dark squares will eventually disappear!

Level 9 - Code Cracker 2
- Just like in Level 3, use the clues from the poster on the left to determine the positions of the buttons on the robot's body.
- The fractions written from left to right indicate the triangle points horizontally, while the fractions written top to bottom indicate a triangle pointing vertically.
- The 2 refers to the 2 points at the base of the triangle, whereas the 1 refers to the top point of the triangle.
- Therefore, the red fraction at the upper left (2/1) means you should point the red triangle to the right.
- The green fraction at the upper right (1/2) means to point the green triangle to the left.
- The blue fraction at the lower left (½,) means to point the blue triangle up.
- The yellow fraction at the lower right means to point the yellow triangle down.

Level 10 - Quickfire Challenge: Alien Hunter
- Follow the rules at each stage to shoot two of the aliens or not shoot two of the aliens.
- Press the A button (or the A key on your keyboard) to move between the four aliens, and press the B (or the B key) button to destroy the alien.
- The stages will alternate between Shoot and Don't Shoot.
- At the "Shoot" stage, you must destroy the two aliens shown at the top, but do not shoot the other two aliens.
- At the "Don't Shoot" stage, you have to spare the two aliens shown at the top, and shoot the other two aliens instead.


Level 11 - Taking a Plunge
- Open the lid over the toilet bowl.
- Click and drag the plunger into the toilet.
- Click the plunger handle to pull out the Play button.

Level 12 - Chipped Teeth
- Find and click the three Gophers with a small chip on their teeth.
- They may not be in the same position every game.

Level 13 - Unscramble
- Follow the word clues to find the secret word, then arrange the letters to spell it.
- Mice - M + Cat - CA + Peas - P = Ice Tea.

Level 14 - Code Cracker 3
- Count the number of triangles you can find in each shape; use the clues on the board to help you find the combination.
- The square has 0 triangles.
- The triangle with a line through it has 3 total triangles.
- The empty triangle is the 1 only triangle.
- The square with two lines through it has 8 total triangles.
- The final combination is 0-3-1-8.

Level 15 - Quickfire Challenge: Cold Hard Facts
- Choose whether the statements are true or false before the time runs out.
- Right arrow = Left? False.
- Lemon = sour face? True.
- Elvis = King? True.
- 3 O' Clock = 13:00? False.
- Wrong test answers = A+? False.
- Mailman = Mail? True.

Level 16 - Whole Lot of Stars
- Count the number of yellow, blue, and orange stars.
- Click the large star when the counter shows the number of stars that matches its color.
- When the large star is yellow, click it at 8.
- When the large star is orange, click it at 6.
- When the large star is blue, click it at 4.

Level 17 - 3 Eyed Trio
- Find and click the three monsters with 3 good eyes.
- A good eye will look like an empty yellow circle, and a bad eye is a yellow circle with an x through it.
- Since each monster has only 6 eyes, look for the three monsters with 3 empty circles and 3 x's.
- They may not be in the same position every game.

Level 18 - Almost Dark
- Click the arrows to direct your character to the green square at the end of the line.
- Move quickly before the lines disappear, or you'll have to navigate in the dark.
- If you make a misstep, the puzzle will restart.

Level 19 - Code Cracker 4
- Using the poster on the left as a reference, change the colors of the buttons on the robot to match what the cube in the picture would look like if it were flattened.
- The key color to note in the pictures of the cube is the green square; it's touching the red on the left, the yellow on the right, the black above, and the white underneath.
- Therefore, only the button in the middle of the row of 3 buttons could be the green square, also giving you the adjacent colors.
- By process of elimination, the only color left for the button at the bottom is the blue square.

Level 20 - Quickfire Challenge: Fixit Good
- Rotate the tiles to complete the image before the timer runs out.
- Press the A button to select a tile, then presses the B button to rotate it.
- Refer to the small picture at the upper right to view the arranged image you need to copy.

Saturday, 8 September 2012

Lost Robot: Walkthrough Guide

Lost Robot: Walkthrough Guide

Walkthrough Guide on Lost Robot
1. In the lab, grab the light bulb and the iron fillings.
2. Exit the lab to get to the corridor.
3. In the corridor, get the broken saw.
4. Enter the cafe
5. In the cafe, get the glass of water.
6. Enter the kitchen.
7. In the kitchen, put the iron fillings in the Nachomatic 3000.
8. In the kitchen, use the glass of water on the Nachomatic 3000.
9. Grab the slice of lemon and the metallic nachos.
10. Use the slice of lemon with the lightbulb to make a torch.
11. Use the metallic nachos with the broken saw to make a saw.
12. Exit the kitchen into the cafe.
13. In the cafe, use the saw on the table in order to get the tabletop.
14. Exit the cafe to get to the corridor.
15. Exit the corridor into the supply closet.
16. In the supply closet, use the torch on the darkness to light the room up.
17. In the supply closet, get the rusty cog.
18. Exit the supply closet to the corridor.
19. Use the rusty cog on the hole for a cog in the corridor.
20. Exit the corridor to the lab.
21. Use the tabletop on the shrinking ray to get a TINY TABLETOP.
22. Exit the lab into the corridor.
23. Exit the corridor into the cafe.
24. Use the tiny tabletop as a coin in the vending machine.
25. Get the salad dressing.
26. Exit the cafe into the corridor.
27. Use the salad dressing on the rusty cog in order to grease it.
28. The end.

Thursday, 6 September 2012

Knightmare Tower: Walkthrough Guide

Knightmare Tower: Walkthrough Guide

List of Upgrades on Knightmare Tower
Armory
Armor - Get an extra life.
Cost: 950 / 2,850 / 7,500 / 18,000 / 38,000 / 95,000
Sword - A stronger sword hit stronger.
Cost: 1,250 / 3,750 / 10,000 / 24,000 / 50,000 / 125,000
Boots - Make you move and attack faster.
Cost: 1,150 / 3,500 / 9,250 / 22,000 / 46,000 / 115,000
Rocket - Launch faster and lose less speed when falling the tower.
Cost: 1,050 / 3,150 / 8,500 / 20,000 / 42,000 / 105,000

Accessories
Luck - A luckier Knight finds more gold
Cost: 850 / 2,500 / 7,000 / 16,000 / 34,000 / 85,000
Extraction Power - Gain more speed when splitting apart monsters.
Cost: 1,150 / 3,500 / 9,250 / 22,000 / 46,000 / 115,000
Oil - Lose less speed due to air friction while ascending the tower.
Cost: 950 / 2,850 / 7,500 / 18,000 / 38,000 / 95,000
Speed Bonus - This superior meter allows you to reach a speed bonus up to *.
Cost: 1,050 / 3,150 / 8,500 / 20,000 / 42,000 / 105,000

Potions
Potion - Monsters have a chance to drop Potions.
Haste: Boosts the drinker's movement speed and attack pace.
Cost: 1,000
Leech: Increases the extraction power of the drinker.
Cost: 3,000
Levitate: Prevents the drinker from falling towers.
Cost: 7,000
Enchant: Makes the drinker's sword hit stronger.
Cost: 15,000
Harden: The drinker becomes immune to damage.
Cost: 31,000
Ghost: The drinker is unaffected by the air friction.
Cost: 63,000
?????: Uknown effect (tastes like hot sauce) *Turning you into Burrito Bison*
Cost: 200,000


Recommended Build on Knightmare Tower
Follow the build in this order:
1. Extraction Power
2. Speed Bonus
3. Sword
4. Oil
5. Boots
6. Potion
7. Rocket
8. Armor
9. Luck
10. Repeat!

Walkthrough Guide on Knightmare Tower
I have tried using this build, and it got me to the boss with 1 more round of upgrades before maxing out my character. This game doesn't rely on your build as much, don't worry if you don't follow the sequence. You will still win the game easily. Just make every launch your best launch and get as many golds as you can, so you can upgrade your character to win the game faster. Take note that health bars will only appear above enemies you currently can't kill in one hit. Use this to identify which enemies you will have to hit multiple times.

Saturday, 1 September 2012

Antbuster: Walkthrough Guide

Antbuster: Walkthrough Guide

List of Weapon Tree on Antbuster
Cannon - $* Freq - 3, Speed - 4, Range - 100, Damage - 1, Tier 0

Heavy I - $60 Freq - 3, Speed - 4, Range - 100, Damage - 2, Tier 1
Heavy II - $60 Freq - 3, Speed- 4, Range - 100, Damage - 4, Tier 2
Heavy III - $228 Freq - 2.4, Speed - 5, Range - 120, Damage - 8, Tier 3
Heavy IV - $1293 Freq - 2.4, Speed - 6, Range - 120, Damage - 16, Tier 4
Missle I - $772 Freq - 0.5, Speed - 2(Homing), Range - 160, Damage - 16, Tier 3 (Also has splash Damage)
Missle II - $1334 Freq - 0.5, Speed - 2(Homing), Range - 180, Damage - 36, Tier 4 (Also has splash Damage)
Impact I - $48 Freq - 2.4, Speed - 6, Range - 100, Damage - 3, Tier 2
Impact II - $230 (33 Freq - 2.4, Speed - 6, Range - 110, Damage - 7+1*, Tier 3
Impact III - $1671 Freq - 2.4, Speed - 6, Range - 110, Damage - 15+3*, Tier 4
Ice I - $400 Freq - 4, Speed - 4, Range - 80, Damage - 1, Tier 3 (Slows ants)
Ice II - $1304 Freq - 4, Speed - 4, Range - 100, Damage - 3, Tier 4 (Slows ants faster)
Double Heavy I - $60 Freq - 2, Speed - 4, Range - 100, Damage - 3, Tier 2
Double Heavy II - $324 Freq - 1.6, Speed - 5, Range - 120, Damage - 8, Tier 3
Double Heavy III - $1084 Freq - 1.3, Speed - 5, Range - 120, Damage - 16+0.5*, Tier 4
Sonic Pulse I - $588 Freq - 4, Speed - 4, Range - 90, Damage - 1, Tier 3 (Goes through ants and can hit multiple ants)
Sonic Pulse II - $1662 Freq - 4, Speed - 5, Range - 120amage - 5+1, Tier 4 (Goes through ants and can hit multiple ants)

Quick I - $40 Freq - 4, Speed - 4, Range - 100, Damage - 1, Tier 1
Quick II - $80 Freq - 4, Speed - 6, Range - 100, Damage - 2, Tier 2
Quick III - $352 Freq - 6, Speed - 6+1*, Range - 120, Damage - 4, Tier 3
Quick IV - $1123 Freq - 6, Speed - 7+1*, Range - 120, Damage - 9+1*, Tier 4
Flamethrower I - $640 Freq - 12, Speed - 3+0.5*, Range - 50+5*, Damage - 1, Tier 3 (Speeds up ants)
Flamethrower II - $1385 Freq - 12, Speed - 5+0.5*, Range - 75+5*, Damage - 2+0.5*, Tier 4 (Speeds up ants)
Sniper I - $80 Freq - 4, Speed - 12, Range - 100, Damage - 1, Tier 2
Sniper II - $352 Freq - 3, Speed - 12, Range - 120, Damage - 4, Tier 3
Sniper III - $1100 Freq - 4.8, Speed - 16, Range - 150+5*, Damage - 12, Tier 4
Laser I - $460 Freq - 1, Speed - 1, Range - 150, Damage - 12, Tier 3 (Never misses, no blocking by other ants)
Laser II - $1297 Freq - 1.2, Speed - 1, Range - 160, Damage - 30, Tier 4 (Never misses, no blocking by other ants)
Long Range I - $65 Freq - 3, Speed - 5, Range - 140, Damage - 2, Tier 2
Long Range II - $502 Freq - 3, Speed - 7, Range - 180, Damage - 6, Tier 3
Long Range III - $1199 Freq - 3, Speed - 10+1*, Range - 180+10*, Damage - 12, Tier 4
Electric I - $745 Freq - 3, Speed - 1, Range - 120, Damage - 5+1*, Tier 3 (Can hit multiple ants)
Electric II - $1631 Freq - 3, Speed - 1, Range - 120, Damage - 12+2*, Tier 4 (Can hit multiple ants)

Double I - $40 Freq - 2, Speed - 4, Range - 100, Damage - 1, Tier 1
Double II - $60 Freq - 2, Speed - 5, Range - 100, Damage - 2, Tier 2
Double III - $420 Freq - 2, Speed - 8, Range - 100, Damage - 6, Tier 3
Double IV - $1164 Freq - 2, Speed - 8, Range - 150, Damage - 11, Tier 4
Boomerang I - $603 Freq - 1, Speed - 4, Range - 130, Damage - 3, Tier 3 (Can hit multiple ants)
Boomerang II - $1269 Freq - 1, Speed - 4, Range - 130, Damage - 12, Tier 4 (Can hit multiple ants)
Barrier Down - $1092 Freq - 2.4, Speed - 1, Range - 80, Damage - 40, Tier 3
Turn 90 Degrees - $150
Double Quick I - $80 Freq - 2.6, Speed - 6, Range - 75, Damage - 2, Tier 2
Double Quick II - $360 Freq - 2, Speed - 10, Range - 110, Damage - 4, Tier 3
Double Quick III - $1092 Freq - 2, Speed - 10, Range - 110+5*, Damage - 11, Tier 4
Machine Gun I - $568 Freq - 12, Speed - 6, Range - 120, Damage - 3, Tier 3 (Horrible Accuracy)
Machine Gun II - $1420 Freq - 12, Speed - 6+1, Range - 120, Damage - 8, Tier 4 (Horrible Accuracy)
Triple I - $92 Freq - 2, Speed - 4, Range - 110, Damage - 2, Tier 2
Triple II - $502 Freq - 2, Speed - 6, Range - 110, Damage - 6, Tier 3
Triple III - $1280 Freq - 2, Speed - 9, Range - 120, Damage - 11+1*, Tier 4
Poison Spray I - $538 Freq - 2, peed - 3, Range - 120, Damage - 1, Tier 3 (Goes through ants and can hit multiple ants)
Poison Spray II - $2000 Freq - 2, Speed - 3, Range - 120amage - 2, Tier 4 (Goes through ants and can hit multiple ants)


List of Basic Cannon Price on Antbuster
Increments each time you purchase a tower.
1. 30
2. 45
3. 67
4. 100
5. 150
6. 225
7. 337
8. 505
9. 757
10. 1135
11. 1702
12. 2553
13. 3829
15. 5743
16. 8614
17. 12921
18. 19381
19. 29071
20. 43606
21. 65409
22. 98113
23. 147619
24. 220753
25. 331129
26. 496693
27. 745039
28. 1117558

Walkthrough Guide on Antbuster
One technique is by picking a spot in the field where you will focus most of the damage you want ants to get like the opening of the anthill or, the pie where you know the majority of the ants will pass. As far as the best goes, snipers seem to be the winners even though other cannons do more damage. I cleared the game at level 89 before "cake over". Snipers have plenty of range and can do enough damage over a long period when targeted. This is why the most successful tactics use snipers. The only disadvantage to it is that other ants often wander around blocking shots from the snipers, so the ant you want to hit is shielded. Ice cannons are mandatory, in my very opinion. It is not for the damage however for the incredible slow it gives from Ice Cannons. You must have 2 upgraded Ice cannons to be able to sustain. You won't be a drastic difference from Ice I to Ice II but after a few games of ice II, the Ice II's simply hit more often and freeze faster. You can stop at Ice I, you need not upgrade. Poison cannons can do nice damage to ants with a lot of it being damage over time. Multiple poison cannons only will re-poison the ants, so it's good to only use 1 poison cannon at the hole, and another poison cannon near the cake. This setup for poison is good to have. Experiment and try different combinations and different places to put your cannons.