Friday, 24 August 2012

Nuclear Plant: Walkthrough Guide

Nuclear Plant: Walkthrough Guide

Recommended Build on Nuclear Plant
- Science Researching +1
- Science Researching +2
- Science Researching +3
- Science Researching +5 (max)
- Money +1
- Money +2
- Money +3
- Money +5 (max)
- Reloading speed +1
- Reloading speed +2
- Reloading speed +3
- Reloading speed +5 (max)
- Shooting Accuracy +1
- Shooting Accuracy +2
- Shooting Accuracy +3
- Shooting Accuracy +5(max)
- Plant Growing Speed +1
- Plant Growing Speed +2
- Plant Growing Speed +3
- Plant Growing Speed +5 (max)
*Optional to upgrade Health Regeneration*
- Health Regeneration +1
- Health Regeneration +2
- Health Regeneration +3
- Health Regeneration +5 (max)
*Optional to upgrade Health Protection*
- Health Protection +1
- Health Protection +2
- Health Protection +3
- Health Protection +5(max)
Total Skill Points: 77 (full build) or 55 (semi-full build)

Walkthrough Guide on Nuclear Plant
I will upgrade the Science Researching speed all the way first, in this way you can get as much Researching points as you can. Do not start working on the plant growing speed until all other skills are researched completely. Then focus on upgrading the Money all the way, so you can earn more cash to buy more weapons. Improve your Reloading Speed and Shooting Accuracy evenly according to your needs. Afterwards, you can slowly upgrade Plant Growing Speed now. You can choose to upgrade your Health Protection and Health Regeneration later. You can always grab health packs at the shop if you are running low on health.My strategy for killing was to wait until the monsters are close to me and then kill them as quick as possible and immediately afterwards hit down and shift at the same time to reload and keep upgrading. Don't hesitate to grab health packs if you need.

- For players that are going for a full build, grab the handgun at $150 then machine Pistol at $1500, lastly save up $12000 and go for the ultimate heavy machine gun. The heavy machine gun is very overpowered.
- For players that are going for the semi-full build, grab the sniper rifle when you have $650 and the x-ray gun when you have $7000. X-ray Gun is Epic. :)

Sunday, 19 August 2012

Relic of War: Walkthrough Guide

Relic of War: Walkthrough Guide

List of Squads on Relic of War
Volksgrenadier - They are soldiers who had adequate with little to no combat experience.
Sturmtruppen - They are assault infantry armed with MP44 Assault Rifles.
Pioniertruppen - Engineer troops equipped with flamethrowers.
Panzergenadier - They are the core infantry unit for Panzer Division, tank busters, and assault riflemen rolled into one.
Scharfschutzen - A lone wolf expert in long range combat.
Kommandotruppe - Highly trained Commando troops, they are armed with assault rifles and grenades.
ZZ-Pionier - These are elite combat engineer troops equipped with flamethrowers.
ZZ-Panzerarm - They are the elite anti-tank troops, equipped with a very deadly rocket launcher.
ZZ-Kommando - These Commandos have been injected with an experimental serum that gives them super strength.
Uber-soldat - The result of twisted Nazi experiments. Built from soldiers, they kill without remorse.
Gorilla-soldat - They are one of the results of the ubersoldat project experiments.
Kampfwanzer - Kampf Wandern-Panzer is Axis' walking tank that mounts 2x20mm auto cannon and a secondary grenade launcher.
Schwerwanzer - Schwer Wandern-Panzer is Axis' heavy artillery bipedal tank that mounts an 88 Flak Cannon.
Helga Frauscharf (Hero) - Helga is a formidable gunfighter and a high-ranking member of the SS Paranormal Division.
Red Face (Hero) - Leader of Axis covert organization that specializes in paranormal research.
Heichler (Hero) - Fuhrer of The Third Reich.

Riflemen Squad - The Riflemen Squad is the core infantry unit for the Allied forces.
Rangers Squad - The Ranger Squad is an assault infantry unit equipped with automatic weapons.
Engineer Squad - These combat engineers are equipped with Flamethrowers.
Tankbusters - Tankbusters are equipped with Bazookas.
Sniper - The Sniper is a one-man infantry long range sharpshooter unit.
Heavy-MG Squad - The Heavy-MG is a mobile anti-infantry squad equipped with M1944 Vulcan Gun.
Elite Engineers - These are elite demolition squad equipped with explosives and flamethrowers.
Elite Destroyers - They are the elite anti-tank troops, equipped with a very deadly rocket launcher.
Elite MG Squad - These Commandos have been injected with an experimental serum that gave them super strength.
Wolf - A genetically modified wolf trained for combat.
Green Berey - Highly trained Allied special forces commandos.
Small Cat - The LC is a German-captured Kampfwanzer modified by American engineers.
Huge Dog - The BD is an American built Heavy Combat Walker based on captured German technology.
Twin Bros (Hero) - Twins hesse and Hames are members of the British "Red Devils" Paratrooper Commando
Col. Pierce (Hero) - Col. Pierce Sterling of the British "Red Devils" 1st Parachute Division, one badass fighter.

List of Support on Relic of War
Medical Kit - Heal your troops instantly.
Air Strike - Call in an attack to make a strafing run. (effective against unit)
Bomb Strike - Call in an attack plane to make a bombing run. (10x damage on building)
Napalm - Thickened burning liquid composition. (effective against unit)
Bear Trap - Set bear traps that will slow down enemy movements.
Land Mine - Place landmines in an area.

List of Upgrades on Relic of War
Upgrades are sorted into several categories as the economy, research or armory which provide you with a wide variety of advantages. The economy, for instance, increases the maximum number of troops that you can recruit; Armory makes your troops more powerful, and research unlocks new unit types and makes buildings that you capture or have more powerful or resilient.

Standard Gear - Increase base unit Hp & damage by 5%.
Weapons Training - Increase base unit damage by 10%.
AP Rounds - Increase base unit damage by 20%.
Advance Training - Increase base unit damage by 30%.
Advanced Weapons - Increase base unit damage by 45%.
Body Armor - Increase base unit Hp by 10%.
Armor Plating - Increase base unit Hp by 20%.
Field Medkit - Increase base unit Hp by 30%.
Advanced Armor - Increase base unit Hp by 45%.

Military Logistics - Increase population by 3 & initial gold by 30.
Military Budget - Increase initial gold by 60.
Reserved Funds - Increase initial gold by 90.
Plunder - Increase gold regeneration by 3.
War Economy - Increase initial gold by 120.
War Industry - Increase initial gold by 150.
War Bonds - Increase gold regeneration by 6.
Rations - Increase population by 6.
Veterancy - Unit get bonus experience 20%.
Military Supplies -Increase population by 9.
Leadership - Unit gets bonus experience 40%.

Badass Training - Unlock more powerful squads.
Barricades - Increase Headquarter HP by 25%.
Defensive Tower - Increase Headquarter HP by 50%.
Fortification - Increase Headquarter HP by 75%.
Seige Operation - Increase Headquarter HP by 100%.
Artifact Study - Unlock elite squads.
Unholy - Unlock Experimental squads.
Mecha Project - Unlock Mecha Squads.
Parallel - Unlock hero squads.
Minigun - Increase tower damage by 10%.
Flamethrower - Unlock Flame tower & increase tower attack speed by 10%.
Rockets - Unlock artillery tower & increase damage by 20%.
Tesla Coil - Unlock Tesla Coil & experimental tesla squad.

Explosive - Increase base support by 10%.
Fire Call Barrage - Increase base support damage by 25% & unlock Bomb Strike support.
Join Strike - Increase base support by 45%.
Coordinated - Increase base support by 70%.
Quick Response - Reduce base support cooldown by 10%.
Command Centre - Reduce base support cooldown by 25%.
Rapid - Reduce base support cooldown by 45%.
Pre-emptive - Reduce base support cooldown by 70%.

Recommended Build on Relic of War
Axis & Allied:
1. Max Armory
2. Unlock Elite and Experimenter squads
3. Max Economy
4. Max base support cooldown
5. Max Mecha and Hero Squads.
6. Max all others upgrades.

Squad Build
Axis: Kommandotruppe, ZZ-Kommando, Gorrila-soldat, Uber-soldat, Kampfwanzer, Helga Frauscharf
Allied: Heavy-MG Squad, Elite MG Squad, Wolf, Green Berret, Small Cat, Col. Pierce.

Support Build
Axis & Allied: Medical Kit (Level 3), Air Strike (Level 3), Bomb Strike (Optional), Napalm (Level 3), Bear Trap (Optional)

Reset your medals if you are stuck. Experiment with different kind of squads and fortifications can buy you some time. Train your soldiers and command your troops to victory. Good luck!

Saturday, 11 August 2012

Give Up: Walkthrough Guide

Give Up: Walkthrough Guide

Walkthrough Guide on Give Up
Levels 1 - 5: Learn controls, maybe turn down quality to avoid input errors if your computer isn't beastly.
Levels 6 - 9: Make long double jumps across the levels in 2 double jumps.
Level 10: Things start to pick up here. Double jump to land on the safe platform, then double jump between the spikes to avoid a chunk of the level. Straightforward from there.
Levels 11 - 13: Once both double jumps are performed, the right side of the higher part of the L-on-it's-back is a safe zone. Chill there to recuperate. Level 13 requires less dawdling.
Level 14 - 15: These are annoying because the fall sometimes prevents you from getting your jump. Fall to safety, perform level as usual. Starting from 15, jump up high to fall fast down to the exit, it's safer.
Level 16 - 17: Safe Zone isn't safe anymore.
Level 18 - 20: Keep calm and ride the falling platforms at the end, you'll be fine. You might need to jump once near the start, but after that just chill out and trust.
Level 21 - 24: Easy peasy. Lasers pretty much just mean you can't backtrack. Move confidently, but don't go ahead of yourself, because you can't move backward.
Level 25: This one is tricky because the lasers at the halfway point require you to be very precise. Do a very light double jump to get to the falling platforms, don't mess up the end, and you're fine.
Level 26: Notice the scaling platforms... you'll be climbing these for a few levels, so remember them well. Very short double jumps will get you up the first two, regular jumps will get you up the last two.
Level 27 - 29: Just fall and run right, climb platforms, done. Pace yourself so that you can get by the saw. You'll be using that rhythm a lot. 28-29 are the same, just more intimidating.
Level 30: The keys here are to use a very short midair jump over the fast moving diagonal blade, and to wait on the last platform before the door, so you don't commit suicide at the end.
Level 31: Use the high path - the two single blocks that are very high, and the last platform before the door.
Level 32: Can't use the high path for this one. Standard low path tactics. Except: Scoot a little slowly off the starting platforms, and then push hard right into the invisible wall, you can make it by just as the horizontal blade there moves to the left of you. Then standard low path.
Level 33: From this point on take the high path. This is probably the hardest level in the game. Time your jumps carefully so that the bullets miss you, stopping on all three high path platforms, and pray you can dodge bullets and make it to the exit from the last one.
Level 34-37: High path and laugh. The last platform is protected so that you can take a nap there. Jump timings are different based on gun locations, and avoid spikes by moving fast (hold right!).
Level 38-39: Wonky spike dodging here. There is an invisible platform just below the horizontal saw below the last platform. When the saw starts heading left, hop down, go beneath the dropping spikes, and hop up to finish. Level 39 is the same, except the spikes, go up.
Level 40: Same as the last two, but more hectic. Hold right; time jumps, run under spikes (go a little extra to the right!), and jump up to win the game.

Saturday, 4 August 2012

Deadly Neighbors 2: Walkthrough Guide

Deadly Neighbors 2: Walkthrough Guide

List of Classes on Deadly Neighbors 2
Chargers - They are melee all-rounders, with the ability to set enemies on fire.
Bruisers - They are slow but strong, and make good tanks absorb damage.
Kids - They have low health (HP), but have the ability to dodge and deal a lot of damage.
Shooters - They are great at ranged combat but die quickly in close range.
Cats - It can move around quickly, and have the ability to bleed enemies.
Dogs - It has support and healing abilities, and are decent against Pets.
Cutters - They have a lot of sharp blades. They are true melee specialists.
Tinkers - They use tools and devices start weak, but get deadlier over time.
Throwers - They have a ranged attack that bounces off multiple targets.
Zombies - They are slow but can upgrade to become hard to kill.
Pyros - Pyros like fire. Lots of fire. All their skills are flame based. Burn!
Emo Goths - They are dark, depressed and have twisted abilities.

List of Skills Upgrades on Deadly Neighbors 2
Each upgrade increases damage by 1 and starting HP by 5. Tier 3 upgrades are better versions of Tier 1 upgrades. The first skill is unlocked when a character is Level 2, second skill is at Level 4, and third skill at level 7. These can be triggered every 5 seconds during battle, with delay increasing with every skill used and third skill can be only used once.

Tier 1
1. Increase maximum damage by 8.
2. The first attack deals double damage.
3. Free melee counter-attack that deals 30% damage.
4. 30% chance to start a fire on every attack.
5. Recover 20% of melee damage as health.
Tier 2
6. When killed, release a Killer Lawnmower.
7. Damage from Kids is automatically reduced by 50%.
8. When an enemy dies, regain 25% of your maximum HP.
9. When an ally dies, every enemy catches fire.
10. Regain 2 HP per second when you are on fire.
Tier 3
11. Increase minimum damage by 5.
12. The first attack now deals 4x damage.
13. Melee counter-attack damage is now doubled.
14. Every hit will have a 100% chance of starting a fire.
15. You now recover 33% of melee damage as health.
1st Skill: Counter Punch - The next time melee hits you, the enemy takes 100% of their damage.
2nd Skill: Cut the Lawn - Release a Killer Lawnmower that deals 35-50 damage.
3rd Skill: Omega Strike - Your next hit does 5x and sets the enemy on fire.
Recommended Skills: 3, 4, 5, 13, 14, 15

Tier 1
1. Increase starting HP by 75.
2. Increase maximum damage by 10.
3. Increase movement range and speed.
4. 10% chance to punch twice, 100% on the first attack.
5. You take half as much damage from bleeding and fire.
Tier 2
6. When an ally dies, regain 50 HP.
7. 50% chance to stun the enemy for 1 second when punched.
8. You take 40% less damage from melee attacks.
9. When killed, all enemies are stunned for 3 seconds
10. When your HP drops below 20%, deal triple damage.
Tier 3
11. Starting HP bonus improved to 150.
12. Increase minimum damage by 5.
13. You can move twice as fast.
14. Second punch deals an additional 25% damage.
15. You are immune to bleeding and fire.
1st Skill: Stomping Wave - Deals 100% damage to all enemies in adjacent squares.
2nd Skill: Shocking Blow - Deals 75% damage to enemies one row above, one row below and on the same row as you.
3rd Skill: Shaken Earth - Deals damage to all enemies, and stuns for 3 seconds.
Recommended Skills: 1, 3, 4, 7, 11, 15

Tier 1
1. Increase maximum damage by 12.
2. Gain 20% chance to dodge melee attacks.
3. Increase attack speed by 15%
4. Deal 20% extra damage to burning or bleeding enemies.
5. Gain 33% chance to dodge bullets.
Tier 2
6. When an enemy dies, your attacks become 20% faster.
7. If an enemy has more HP than you do, do 30% more damage.
8. When killed, all adjacent enemies take 30 damage.
9. Gain an extra 33% damage against Pets.
10. Deal 3x damage on enemies below 25% hp.
Tier 3
11. Increase minimum damage by 5.
12. Melee dodge chance improved to 35%
13. Attack speed is now 25% faster.
14. Bonus to burning or bleeding enemy increased to 50%.
15. Bullet dodge chance improved to 50%.
1st Skill: Artful Dodger - Gain 100% dodge on the next hit against you. Does not trigger against aimed shots.
2nd Skill: Assassin Blade - Teleports next to and deals 150% damage to a random enemy.
3rd Skill: Teleport Strike - Teleports 4 times, striking enemies at random.
Recommended Skills: 1, 2, 3, 5, 6, 7, 13

Tier 1
1. 10% chance to deal x1.5 critical damage.
2. Deal 30% extra damage against Bruisers.
3. Increase starting HP by 35 and maximum damage by 5.
4. Increase attack speed by 15%.
5. Attacks have a 50% chance to stun enemies for 0.5 seconds.
Tier 2
6. When killed, fire one last shot that deals triple damage.
7. All bullets pierce targets and gain 50% damage per additional target.
8. When an ally dies, fire two quick random shots.
9. Bullets explode on impact, dealing 25% damage to adjacent enemies.
10. The first attack is an x4 critical if the enemy has more HP, x1.5 otherwise.
Tier 3
11. Improved to 15% chances to deal x2 critical.
12. Bonus against Bruiser is now 50%.
13. Increase starting HP by another 15 and minimum damage by 5.
14. 10% chance to shoot an extra bullet.
15. Attacks now add a 1-second delay when stunning.
1st Skill: Aimed Shot - Next shot will never miss, and deals an additional 30 damage.
2nd Skill: Burst Shot - Fires two bullet rapidly at random enemies.
3rd Skill: Glass Cannon - Lose 25% of your current HP but triple your maximum damage.
Recommended Skills: 4, 5, 7, 14, 15

Tier 1
1. Increase movement ranges by one square
2. Gain 20% extra damage against Shooters.
3. 50% chance for attacks to cause targets to bleed.
4. Movement speed is increased by 33%.
5. Gain 20% extra damage against bleeding targets.
Tier 2
6. Movement is free if you land an attack at the end of it.
7. When an enemy dies, gain five extra maximum damage.
8. 10% to deal x1.33 critical damage.
9. When an ally dies, attack all adjacent enemies.
10. You come back when killed, nine times Maximum HP reduced by 90%.
Tier 3
11. Increase movement ranges by another square.
12. You now deal 50% extra damage against Shooters.
13. 100% chance to bleed. Extra 15 damage if causes bleeding
14. Movement speed is doubled.
15. Bonus against bleeding targets increased to 35%.
1st Skill: Flash Cat Steps - Instantly teleports next to the furthest enemy.
2nd Skill: Blood Festival - Make all enemies start bleeding. If already bleeding, deal 25 damage.
3rd Skill: Kitty Litter - Creates two random cats that have the same damage as you, but only 50 HP.
Recommended Skills: 3, 4, 5, 7, 13

Tier 1
1. Adjacent allies regain 3 Hp per second.
2. Regenerate 1 HP per second.
3. Reduce melee damage taken by 25%.
4. Gain an extra 30% damage against Pets.
5. Gain 20 starting HP and 4 maximum damage for each allied Dog.
Tier 2
6. When an ally dies, gain 5 minimum damage and 12 maximum damage.
7. When an enemy dies, gain 30 current and Maximum HP.
8. Free melee counter-attack that deals 50% damage.
9. When an enemy dies, enemy damage is reduced by 20%.
10. When killed, all allies are healed to full HP.
Tier 3
11. Adjacent allies now regain 5 HP per second.
12. Your HP regeneration is now 3 HP per second.
13. Melee damage taken is now reduced by 40%.
14. You now deal 75% damage against Pets.
15. Bonus per dog is now 40 HP and 6 maximum damage.
1st Skill: Face Luck - The ally with the lowest HP gets healed for 60 hp. Puts out flames if that ally is burning
2nd Skill: Friendly Bark - All allies gain 35 HP and stop bleeding.
3rd Skill: Sacrifice Doggie - You and all enemies take 75 damage.
Recommended Skills: 1, 3, 6, 7, 11

Tier 1
1. Increase damage by 5.
2. 12% chance to deal x1.25 maximum damage.
3. Increase attack speed by 10%.
4. 30% chance to block melee attacks, returning 25% of the damage.
5. 35% chance to deflect bullets and projectiles after you're hit.
Tier 2
6. Your attacks can never be countered.
7. You deal 30% extra damage to other Cutters.
8. You deal an extra 25% damage if the enemy has less HP.
9. Attacks have a 30% chance to cause enemies to bleed.
10. You can throw daggers (half damage) at enemies out of melee range.
Tier 3
11. Further increases damage by 7.
12. Critical damage bonus increased to x1.75.
13. Attack speed bonus increased to 25%.
14. Block chance increased to 50%, damage returned is now 40%.
15. Only 1 damage taken when projectiles are deflected.
1st Skill: Whirling Blade - Cuts all enemies within 2 squares in a whirlwind of rapid cuts.
2nd Skill: Throw Dagger - Throws a dagger that deals damage to the enemy that is still alive.
3rd Skill: Behead Enemy - Teleport strike at 125% damage on the enemy with the lowest HP. Gain 75 HP.
Recommended Skills: 4, 5, 8, 10, 14, 15

Tier 1
1. Increase starting HP by 30.
2. 25% chance to electrocute enemies: 0.25-second stun, 5 extra damage.
3. Increase melee damage by 5.
4. Your bulletproof vest reduces damage taken from missiles by 30%.
5. Drops a Mine when an ally is killed: 3 second Countdown, 30-50 damage.
Tier 2
6. Electrocutions now deal an additional 12 damage.
7. Electrocutions now stun for an extra 0.25 seconds.
8. Gain 10 HP whenever you strike an enemy.
9. When killed, a random enemy is electrocuted and move range is reduced by 1.
10. Automatically electrocutes one adjacent enemy every 3 seconds.
Tier 3
11. Starting HP bonus increased to 50.
12. Electrocution chance increased to 50%.
13. Melee damage bonus increased to 12.
14. Missile damage reduction increased to 60%.
15. Mine cooldown decreased to 1 second, deals 50-75 damage.
1st Skill: Massive Shock - Gives a high voltage electrocution to every single enemy.
2nd Skill: Teleport Matter - Teleports an enemy to you, dealing 30 damage and adding 3 seconds to its ability cool down.
3rd Skill: Sentry Gun - Drop a Sentry Gun that fires up to 15 bullets at random enemies at 5-10 damage each.
Recommended Skills: 2, 6, 7, 10, 12

Tier 1
1. Increases initial damage of throw objects by 4.
2. Regain 5 HP every time you throw an object.
3. Increase your initial HP by 35.
4. Thrown objects lose only 60% damage per bounce instead of 75%.
5. Thrown objects can now bounce and attack two enemies.
Tier 2
6. Increase movement speed by 50%.
7. Start a fire whenever a thrown object hits: 25% chance on bounces.
8. The first enemy struck by a thrown object is stunned for 1 second.
9. When an ally is killed, you get a free throw.
10. 10% chance of no damage reduction on the bounce.
Tier 3
11. Further increases the damage of throw objects by 6.
12. Regeneration per throw is increased to 12 HP.
13. Initial HP bonus is increased to 70.
14. Thrown objects now lose only 50% damage per bounce.
15. Thrown objects can now bounce and attack three enemies.
1st Skill: Power Throw - Throws a projectile that deals x1.75 damage and bounces between enemies 5 times.
2nd Skill: Double Throw - Throw two projectiles at enemies at once.
3rd Skill: Meteor Drop - Drops a Meteor on a random enemy, dealing 100 damage and starting fires.
Recommended Skills: 5, 7, 8, 15

Tier 1
1. Regain 7 HP with every attack.
2. Increased movement speed and move range.
3. Passive HP regeneration increased from 1/sec to 3/sec.
4. 10% chance to make an enemy bleed per hit.
5. Increase starting HP by 50.
Tier 2
6. If you are burning, deal double damage to enemies.
7. If you are bleeding, gain 1HP/sec instead of losing HP.
8. If an enemy has less than 25% HP, stun for 1-second per hit.
9. Regain an extra 15 HP per hit if an enemy is bleeding. BRAAAINS.
10. When an enemy is killed by your attack, summon a 50HP Zombie.
Tier 3
11. HP gained from each attack increased to 15.
12. Move range and move speed is further increased.
13. Passive HP regeneration improved further to 5/sec.
14. Enemy bleed chance increased to 25% per hit.
15. Further, increase the starting HP by 65.
1st Skill: Undead Regen - Instantly restores 20% of your maximum HP.
2nd Skill: Brain Drain - On your next attack, you do double damage and regain HP equal to 50% of that.
3rd Skill: Zombie Horde - Summons three Zombies with 35 HP and 35 extra HP for every dead enemy.
Recommended Skills: 1, 3, 8, 10, 11

Tier 1
1. Increases your HP by 35.
2. Increased your damage by 5.
3. You deal 50% extra damage to Zombies.
4. Your attacks have a 10% chance to stun enemies of 0.5 seconds.
5. Your attacks gain 1 to 2 damage for every fire on the map.
Tier 2
6. You are now immune to flames.
7. Adjacent enemies are also set on fire when you hit an enemy.
8. If you take damage from bleeding, your fire cauterizes the wound.
9. Fire from your Molotovs now last an extra 10 seconds. Napalm!
10. Adjacent enemies automatically catch fire. Spread the flames!
Tier 3
11. HP bonus further increased to 70.
12. Increases your damage by another 5 points.
13. You now deal 100% extra damage to Zombies.
14. Stun chance increased to 15% to stun for 1 second.
15. Your attacks now gain 1 to 3 damage for every on the map.
1st Skill: Fire Starter - Sets fire to all enemies on the map. Burn them all!
2nd Skill: Flame Flicker - A random enemy takes 40 damage and catches fire.
3rd Skill: Burning Tsunami - A giant tsunami of fire deals 35-50 damage to enemies and starts random fires.
Recommended Skills: 5, 7, 9, 10, 15

Emo Goths
Tier 1
1. Increase your damage by 5.
2. 10% chance to deal 50% extra damage.
3. Increase your starting HP by 35.
4. Increases your attack speed by 15%.
5. Regain 50% of your max HP if a human ally is killed.
Tier 2
6. You take 50% damage from missiles and bullets.
7. You deal x1.25 damage when your HP is below 50%.
8. When an enemy dies, your abilities are instantly ready.
9. If killed, your killer takes 35 damage and bleeds.
10. When killed, summon a 150 HP Demon.
Tier 3
11. Further increases your damage by 5.
12. 15% chance to deal 75% extra damage.
13. HP bonus further increased to 70.
14. Attack speed increased by 15%
15. When a human ally, regain 100% of your max HP.
1st Skill: Dark Misery - Spread the sadness. All enemies lose 15% of their current HP
2nd Skill: Blood Slash - Make yourself bleed and take 15 damage, but gain 7 maximum damage.
3rd Skill: Summon Demon - Instantly kills yourself, and summons a more powerful Demon.
Recommended Skills: 5, 6, 7, 8, 10

List of Special Items on Deadly Neighbors 2
Battered Hat (All Range Damage -2)
Beef Burger (+25 Charger's HP)
Beef Burger (Charger's HP +25)
Bone Necklace (+20 Zombie HP)
Bottled Milk (+25 Cutter HP)
Candy Bar (+5 Zombie Damage)
Car Keys (All ability cooldown -0.5 seconds)
Cat Collar (+5 Cats Damage)
Coffee Cup (Attack Speed +5%)
Diamond Ring(All Female Humans do +5 dmg)
Dirty Broom (Charger's dmg +5)
Doggie Poo (Dog's dmg +3)
Empty Wallet (+5 Melee Damage vs. Cutters)
First Aid Kit (+15% All Healing)
Floppy Disk (+2 Electrocute Damage)
Gas Tank (Pyro's dmg +5)
Goldfish Bowl (All ranged dmg +2)
High Def TV (+5 Bruiser Damage)
Hotdog Bun (Kid's HP +15)
Ketchup (+5 Melee Damage vs. Zombie)
Leather Jacket (Shooter HP +25)
Light Bulb (+2 Electrocute Damage)
Match Stick (All Burn dmg -1)
Meat Cleaver (+5 Cutters Damage)
Nice Pillow (-4 Melee Damage Taken)
Old Revolver (+5 Shooter Damage)
Old Violin (Thrower's HP +20)
Pet Bird (+25 Cats HP)
Photo Frame (All Melee dmg +3)
Pizza Slice (+25 Male Humans HP)
Pocket Watch (Tinker's HP +25)
Potted Plant (Melee Dmg vs. EmoGoth's +5)
Refrigerator (+15 HP to All Classes)
Roast Beef (Bruiser HP +35)
Sharp Needle (-1 Bleed Damage)
Smelly Cheese (+7 Melee Damage vs. Dog)
Soiled Undies (All Melee dmg +2)
Step Ladder (+5 Melee Damage vs. Throwers)
Story Book (+5 Melee Damage against Kids)
Sturdy Padlock (-3 Melee Damage Taken)
Switchblade (+5 EmoGoths Damage)
Tea Pot (Melee dmg vs. Bruisers +5)
Teddy Bear (+4 Kids Damage)
Toaster (Pyro's HP +25)
Toilet Brush (+25 EmoGoths HP)
Toilet Paper (+3 Damage to Chargers)
Wall Clock (Tinker's dmg +3
Water Bowl (+15 Dogs HP)
Welcome Matt (-2 Range Damage Taken)
Wooden Chair (Bruiser dmg +5)

Recommended Build on Deadly Neighbors 2
There are around 220 possibilities to create a family. It can be indeed challenging to create your evil family that will turn out to be someone else's evil neighbor. Below are some of my favorite ways you can build to beat the game:

Build Chargers, Bruisers and Shooters
One of the well-balanced team; you got a range, a melee, and a tank! Range and melee will do all the damage while the big bruisers stand at the front line to absorb all the incoming damage. What's more, can you ask? To me, this is like the most original and classic family you can build. You can't go wrong with this.

Build all 3 Shooters
They have decent attack speed and can cause stun. Pretty much unstoppable if you take down opponent's range (such as shooters) or main character. One of the best crowd control team you can ever build. Stun here stuns there. Most of the time, you get to attack more than the opponent does.

Build all 3 Kids
Kids have excellent attack speed and one of the coolest skills. This is my very first build, and I lasted most of the stages. With proper strategy and formation, you can deal an overwhelming damage to all kinds of classes. The damage is outrageous, the most member including the bruisers will normally die in the 4 turns max.

Build all 2 dogs & cats
A team of passive & active healers that can do a reasonable amount of damage. No one will have thought of healers to be killers. I tend to have 600 remaining HP among my team at the end of each round. They are indeed man's best friends. Good puppy and kitty!

Build all 3 Tinkers
With full electrocution upgrades and ranged damage reduction. And what do I get? A family that's even more ridiculously powerful. The opponent can't even play because of stun! Tinkers are overpowered, don't underestimate their power. You will be quite surprised by the damage output.

Build Emo Goths, Dogs and Zombies
This family member combination is surely going to be your neighbors' nightmare. Dogs are more than just healers; they can be quite deadly too. Zombies are considered a beefy member with especially all the regen. And Emo Goths are just irritating.

Build all 3 cutters
Cutters with these skills are capable of avoiding damage from range enemies as they approach them for the kill. They are also able to block and counter attack melee enemies, making them a formidable close-and-far combat attackers.