Saturday, 28 July 2012

Seedling: Walkthrough Guide

Seedling: Walkthrough Guide

Walkthrough Guide on Seedling
Boss 1: Shieldspire
Stand in front of him but don't attack. After a couple of seconds, he'll move his shield to the side, and you can safely hit him. Repeat a few times to kill him.

Boss 2: The Times
The boss grabs a new weapon each time you deal a certain amount of damage to him. Your health regenerates at this point, so you can just spam the attack button without needing to
dodge his attacks.

Boss 3: Totem
This boss is quite frustrating to fight, because of the constant camera shifts and his earthquake ability, which leaves you facing the other direction. Equip the wand and shoot when you get the opportunity. Stay out of the beams of light, and avoid the shots he fires on the left and right immediately after the beam, then hide in the bottom right corner and shoot at him as he gets closer. Repeat a few times to defeat him.

Boss 4: Tentacle Beast
A nice simple boss. Just simply cut off its legs as they appear. Once every leg has been chopped up, the boss will be defeated.

Boss 5: The Lights
Activate the pillar, and a bunch of monsters will swarm around you. These are easy to beat—stay by the pillars, and attack outwards as they fly by you. When there's only a few remaining, they'll move in a bit nearer you. A couple of steps and some quick attacks should see you safe, though.

Boss 6: King of Fire
Stand directly in front of the King of Fire, just a step or two back in the lava.
Equip the sword as the radius is useful here.mKill the two bats he throws, then deflects a fireball back at him. While he's flickering, run forward and attack him directly. Repeat a few times to win.

Boss 7: The Owl
You can only hit the owl when it is moving around. It leaves its hiding place and moves in an anti-clockwise direction after the rocks stop falling. Stay one step ahead so you can attack as it comes out. Attack the owl in the direction of the lava and it only takes a few hits to kill it.


Full Treasure Location on Seedling
1. The house in the village.
2. The first dungeon, after the sword.
3. Shieldspire's dungeon (pre-conch)—fall through the hole in the floor.
4. In the cave with Adnan where you get teleported to the outside of the sixth dungeon.
5. In the entry of Totem's dungeon
6. Further along within Totem's dungeon, in front of the burnable tree for a switch.
7. On the southern-most ledges of the forest area, near the lava dungeon opening.
8. In a cave above from where you get the Penguin's Feather.
9. On the return to Shieldspire's dungeon (with the conch), go across the water to the chest.
10. The Times dungeon, above the area with the drills.
11. On the inside of Tentacle Beast's dungeon; in a little ice part surrounded by water.
12. Around the outside of Tentacle Beast's dungeon; right above the part where you can be teleported out of the boss area.
13. In the King of Fire's dungeon (pre-dark suit), in the first big room, near the entrance to the boss area.
14. In the King of Fire's dungeon (with the dark suit), in the area where you will first be pulled across a gap by an enemy.
15. Inside the Lights' dungeon (with the dark suit), across some lava, and above where you can get the health.
16. In the entry to Ghethis, to the upper-right of the first area in the tower.

Friday, 20 July 2012

Soldier Diary: Walkthrough Guide

Soldier Diary: Walkthrough Guide

Walkthrough Guide on Soldier Diary
Scene 1
- Click the green soldier twice to break free from the chair.
- Pick up the small round stone on the ground to take out the red guard.
- Take the red soldier's gun on the ground near the radio.
- Click the lock on the gate to shoot it open, then continued right to the next scene.

Scene 2
- Click the left side of the ledge to jump up onto it.
- Click the ladder to push it onto the side of the building.
- Climb the ladder and flip the switch.
- Go back down the ladder and pull the rope under the building to knock out the red soldier.
- Click the rope to slide back down and continue right to the next scene.

Scene 3
- Pick up the gun on the ground by the red soldier's body.
- Click the small round stone wedged between the block and the pedestal to shoot it, dropping the block down.
- Jump up onto the platform and climb the block.
- Click the cart hiding behind the column to push it left, then click it again to bounce to the top of the building.
- Click the rope to continue right to the next scene.

Scene 4
- Take the hatchet sticking out from under the roof of the tower.
- Click the rope above the bridge to throw the hatchet at it, disposing of both the red soldiers.
- Go down the rope to the left of the tower to drop to the ground.
- Jump over the gap to the right platform.
- Click the pole to climb, then click the rope tied to the pole and the beam.
- Click the beam to push it over the pit to the right.
- Drop down and continue right to the next scene.

Scene 5
- Pick up the stone on the ground to the right of the fence.
- Click the up arrow to climb on top of the ledge.
- Click the large block beside the wall on the right to push it up.
- Put the stone in the gap between the block and the ground.
- Climb up on top of the block.
- Click the bars above the lamp to hang from the ceiling.
- Click the light to drop it on the ground, which will lure in the guard for you to take him out.
- Pull the lever to open the gate and continue right to the next scene.

Scene 6
- Take the grappling hook and rope at the bottom of the right wall.
- Click the top left corner of the building to throw the hook, then click the rope to climb onto the roof.
- Click the right arrow to dive down towards the right side of the roof.
- Click the red enemy soldiers to throw the grenade at them.
- Drop down to jump into the water and continue to the next scene.


Scene 7
- Click the second arrow on the left to back up.
- Click the right arrow to jump over the chasm.
- Continue right to the next scene.

Scene 8
- Lift the hatch covering the entrance to the tunnel.
- Climb down the ladder into the tunnel, then climb back up the ladder on the right side.
- Go into the building and click the lever on the right two times to lower the cannon.
- Put the cannonball into the barrel of the cannon.
- Go back to the building and click the lever twice again to aim the cannon.
- Push the switch on the left to fire the cannon.
- Continue right to the next scene.

Scene 9
- Click the tree to drop the hammer onto the ground.
- Pick up the hammer and use it on the stone at the top of the pile of rubble on the right.
- Click the ladder to lift it up to the wall.
- Climb the ladder onto the building, then use the hammer to smash the cracked part of the roof.
- Drop down into the building and drop down again onto the dock.
- Pick up the oar at the end of the dock, then click the boat to continue to the next scene.

Scene 10
- Click the bin to lift it up, then click it again to push it to the left.
- Pull the lever at the lower left to raise the elevator and take out the red guard.
- Click the poster on the wall to look at the code to contact the green army base: Black-- White-Black-White-Black-White.
- Push the button to the right of the lever four times to set the lights in the same order as the code.
- Click the lever to activate the satellite.
- Click the telephone to call the green army base.
- Pick up the red guard's gun on the floor, then shoot the window to break it.
- Continue right to the next scene.

Scene 11
- Click the green soldier twice to lift his hands and get on his knees, then click the red - soldier's gun to take him out.
- Click the pole to slide down to the ground.
- Go inside the right car to continue to the next scene.

Scene 12
- Go up the stairs and pick up the knife at the edge of the cliff.
- Push down the beam leaning against the middle column to make a ramp up the stairs.
- Climb up on top of the blocks at the left.
- Click the rope tied to the ladder at the top of the left column to cut it with the knife.
- Go up the ladder, then push over the block at the right side of the platform.
- Climb back down the ladder to the ground.
- Click the block at the top of the left pile to push it onto the back of the car.
- Click the vehicle to go inside, then click the arrow above the car to drive it up the ramp and to the right.
- Click the block to push it out of the car, then click it again to push it over the cliff.
- Continue right to the next scene.

Scene 13
- Pick up the knife on the ground beside the stack of blocks.
- Click the red soldier to throw the knife at him.
- Take the grenade on the ground to the right of the red soldier's body.
- Do not go right yet, instead, click the area above you to throw the grenade at the enemy troops in the next scene.
- Pick up the gun on the ground, then continue right to the next scene.

Scene 14
- Click the red guard to shoot him with the weapon.
- Push over the block covering the button panel beside the pile of rubble.
- Click both of the buttons to raise the two doors.
- Pull the lever to the right of the dead guard to lift the crane.
- Climb the ladder onto the roof of the building.
- Click the beam on the left platform to push it over the hammer like a seesaw.
- Hop over the gap to the right platform.
- Pick up the hatchet and jump back to the left platform.
- Click the left side of the beam to stand on top of it.
- Click the crane's hook to throw the hatchet at it, which will launch you to the upper right platform.
- Click the right arrow to call the helicopter.

Saturday, 14 July 2012

Kamikaze Pigs: Walkthrough Guide

Kamikaze Pigs: Walkthrough Guide

List of Upgrades on Kamikaze Pigs
Plane
Rat-A-Tat-Tat - Fire 3 shots as the plane goes down.
Cost: 750
Paratroopah - The pilot ejects, and fires twice while descending.
Cost: 1,500
Badda Bomb - The bomber manages to drop its payload.
Cost: 25,000
Rump Roast - The paratroopah's pants explode on impact
Cost: 75,000

Tank
Uranium Tips - The tank's shells explode on impact.
Cost: 2,500
Double Shot - An auto-loader fires a second round.
Cost: 20,000
Char-broiled - The tank mounts a flamethrower.
Cost: 15,000

Chopper
Rocket Power - The chopper fires a dumb rocket.
Cost: 1,000
Slice - The chopper sheds two of its rotor blade in an arc.
Cost: 3,000
Smart Rocket - The rocket seeks out a target.
Cost: 9,000
Dice - All four rotor blades are sent spinning.
Cost: 14,000
Whirlwind - The rotor blades scatter much further.
Cost: 35,000
Chemical Burn - The rocket's fuel lasts three times as long.
Cost: 75,000

Truck
Li'l Pigs - 3 Troopahs leap from the back of the truck.
Cost: 50
Rocket Pig - The troopahs get randomly exploding jetpacks.
Cost: 4,950
This Li'l Pig - The truck yields 2 extra rocket troopahs.
Cost: 6,000
Super Fuel - Jetpacks gain a larger explosion radius.
Cost: 20,000
Proximity - Jetpacks explode on contact with other units.
Cost: 30,000

Artillery
Rocket Salvo - Fires an extra rocket, for a total of 2.
Cost: 3,000
Bigger Bang - Rockets gain a larger explosion radius.
Cost: 6,000
Railgun - Rockets penetrate multiple targets.
Cost: 30,000
Oinker's Organ - Fires an extra rocket for a total of 3.
Cost: 35,000

Troopah
Pot Shot - Troopah has a 15% chance of being a riflepig.
Cost: 250
Hot Potato - Troopah has a 15% chance of being a hoggrenadier.
Cost: 2,000
Reflexes - + 10 Chance to each combat form.
Cost: 12,000
Instinct - + 25% Chance to each combat form.

Roast'em
Incoming - Fire 4 rockets, one along each diagonal.
Cost: 1,500
Lighter Fluid - Gain faster roast-meter regeneration.
Cost: 4,000
Big Papa - Drop a single, massive bomb.
Cost: 9,000
Nitro - Gain the quickest roast-meter regeneration.
Cost: 12,500
Airstrike - Fire 4 additional rockets, along the cardinal directions.
Cost: 45,000

Money
Moolah - Earn more money (+ 20%).
Cost: 2,000
More Bucks - Earn still more money (+ 50%).
Cost: 5,000
Megabucks - Earn even more money (+ 100%).
Cost: 13,000
Gonzo - Earn the most possible (+ 150%).
Cost: 50,000


Walkthrough Guide on Kamikaze Pigs
Earning Gold in Kamikaze Pigs
The reason it seems so hard to get money is that each replay earns you less money. You only get more money when your score for a level is above what your best record for a level is. Therefore, the money upgrades should always take priority. Once you have gotten a higher level money upgrade, go back and try for the best combo for each stage. With the +150% money upgrade, and going through all the stages with the highest combo. The hidden levels are the best ones to replay; some of them give you $40,000 on the first try. Doing this strategy I maxed out my upgrades and got 6 stars on all maps.

Tips & Tricks on Kamikaze Pigs
If you can't afford the last upgrade, you can consider selling away the most useless upgrade when you are reaching the last few stages. So in the case of Kamikaze Pigs, the most useless upgrade will be that add money upgrades. I won the game without the last 150% and 100% money upgrades. As long as you have most of the weapon upgrades, the money upgrade isn't needed to clear the hidden boss.

Saturday, 7 July 2012

Trollface Quest: Walkthrough Guide

Trollface Quest: Walkthrough Guide

Walkthrough Guide on Trollface Quest
1: Click the light red button on the TV.
2: Click the left guy's eyes.
3: Click the triangle on the green door, then click the door itself.
4: Click the guy five times, then click the pipe segments to make one connected run.
5: Click the group of three people, then click the leaves of any one of them.
6: Click the zipper pull right behind the bull's horns.
7: Click the wand when you're a human.
8: Click the car 18 times, then wait.
9: Click the guy 19 times.
10: Click the word "Trollface" 10 times.


11: Click the small black "minimize" button on the "lifelines" window in the upper-right twice, then click the "win" button.
12: Drag the piece of candy through the maze to the trollface, drag it up and outside of the puzzle, then click on the "next level" button.
13: Click the green triangle to move the car down, click the triangle to move the car up (after you pass the first black box), then click on one of the two black boxes as they approach the car.
14: Click on the boulder right before it hits the man.
15: Click the green button on the left 99 times, then click the green button on the right once.
16: Let the walls close in on the man, and when the blades almost hit him, click the small button on the upper-right corner of the right wall.
17: Click the nine trollfaces, then click the trollface on the "level failed!" window next to the "restart" button.
18: Click the "jump" button so you jump over the first two spike traps, but walk over the third.
19: Click the following notes: third from the left, leftmost, fourth from the left, second from the left, then click on the man.
20: Click the wires, then click the light red button on the TV.